Starbound

Starbound

340 arvostelua
Better Augments Mod
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tiedostokoko
Julkaistu
Päivitetty
52.467 KB
31.7.2016 klo 11.43
23.2.2021 klo 19.37
25 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Better Augments Mod

Kuvaus
The Better Augments Mod improves the Vanilla Augments alongside adding Hybrid Augments.

LIGHT version (Hyrbid Augments Produce Light):
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=737103600


The augments that have been changed are as follows:

Damage: Power boost increasted from 10%/20%/30% to 13%/26%/39%
Energy: Energy increase changed from 20/40/60 to 65/130/195
Gravity: Changes Player Gravity Multiplier to 0.32
Healing: Health regenerated per second is increased from 0.55%/0.74%/1.1% to 1%/1.3%/2%
Health: Health increase changed from 20/40/60 to 40/80/120
Mobility: Accounts for Speed and Jump Boost augments. Both of their benefits have been increased from 20% to 35%


Hybrid Augments can be aquired from Lana Blake in the Outpost as she may sometimes sell them.

Hybrid Augments Added:

Beast:
Lv1: Boosts Health by 30 and Power by 8%
Lv2: Boosts Health by 60 and Power by 18%
Lv3: Boosts Health by 90 and Power by 27%
ID(s): beastaugment1, beastaugment2, beastaugment3

Bloom:
Reduces Health by 150 but you Regenerate 4% Health/s. Adds thorns effect
ID(s): bloomaugment

Bulwark:
Boosts Protection by 40 and Knockback Resistance by 50%. Reduces Jump Height by 35%.
ID(s): bulwarkaugment

Energized:
Increases energy by 75, Move Speed and Jump Height by 18% and Power by 8%
ID(s): energizedaugment

Juggernaut:
Regenerate 1.1% Health/s, Increases Health by 150, Increase Power by 45%. Reduces Move Speed by 30% and Jump Height by 70%
ID(s): juggernautaugment

Power:
Lv1: Increases Energy by 35 and Power by 8%
Lv2: Increases Energy by 70 and Power by 18%
Lv3: Increases Energy by 105 and Power by 27%
ID(s): poweraugment1, poweraugment2, poweraugment3

Renegade:
Boosts Health by 60 and Power by 8%. Boosts Move Speed and Jump Height by 18%
ID(s): renegadeaugment

Sniper:
Increases Power by 300%. Reduces Move Speed by 55%
ID(s): sniperaugment

Sprint:
Increases Move Speed by 50% but reduces Jump Height by 80%
ID(s): sprintaugment

Traveller:
Increases Move Speed and Jump Height by 20%. Increases Swimming Mobility. Produces Light. Adds Resistances to Fire and Poison
ID(s): travelleraugment

Vitality:
Lv1: Boosts Health by 25 and Regen 0.6% Health/s
Lv2: Boosts Health by 50 and Regen 0.8% Health/s
Lv3: Boosts Health by 25 and Regen 1.1% Health/s
ID(s): vitalityaugment1, vitalityaugment2, vitalityaugment3

War:
Lv1: Boosts Health by 25 and Energy by 30
Lv2: Boosts Health by 50 and Energy by 60
Lv3: Boosts Health by 75 and Energy by 90
ID(s): waraugment1, waraugment2, waraugment3
Suositut keskustelut Näytä kaikki (4)
84
19.7.2021 klo 22.42
TÄRKEÄ: Ideas and/or changes
aolukuro
7
18.2.2018 klo 13.47
Log Errors
Mythophile
1
21.4.2021 klo 6.42
TÄRKEÄ: Mods That Dont Work With This Mod
fuzytoad
189 kommenttia
aolukuro  [tekijä] 11.3. klo 11.27 
this mod is quite old and i made it when i was quite young, thus i didn't really have the foresight to balance it properly, plus it has a lot of oversights. i haven't played starbound in a while so a lot of mods have evolved whilst this one hasn't
The Caretaker 5.3. klo 4.21 
at 65 to 75resistance all dmg is nullified for most worlds only impossible worlds could kill me still
The Caretaker 5.3. klo 4.20 
just FU and RPG growth you can get to 75 to 90 in all resistances atleast i was able to
The Caretaker 5.3. klo 4.19 
Rpg with combinable augments and FU makes you invulnerable to all atacks so i advise dont use
The Caretaker 5.3. klo 4.18 
or use them if you want to be the chosen one or somthing lol
The Caretaker 5.3. klo 4.17 
FU with rpg growth is also busted . just dont use all these mods for balance
The Caretaker 5.3. klo 4.14 
then dont use all at once if you think its overpowered
Major Poison 11.10.2024 klo 23.24 
sooo, this mod with armor augment slots and combinable augments is KINDA BUSTED. i'm at 400 hp, 550 energy, and 911% damage, only using vanilla augments combined together by level(all level 1s together, all level 2s together, etc.)
Major Poison 4.10.2024 klo 1.13 
I’m using a mod that adds augment slots for armor. Does this have a similar feature? Or would I still only have the EPP augment slot alone if I only had this mod installed?
Dahak 27.6.2024 klo 20.10 
DId you have less than 150 health when you equipped it or is it applying the debuf multiple times?