Arma 3
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[SP/CO-03] Operation Trailblazer
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Tanoa
Meta: Dependency
File Size
Posted
Updated
145.929 KB
29 Jul, 2016 @ 12:13pm
1 Aug, 2016 @ 11:46am
2 Change Notes ( view )

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[SP/CO-03] Operation Trailblazer

Description
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CLASSIFIED

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28/7/2035 - 2300 Hours OPERATION TRAILBLAZER

CSAT Forces have overwhelmed the militia controlling Tanoa,
and have taken the island for themselves, NATO forces have
been inserted, your squad, landed a few days ago on one
of the western islands, use your crack-military expereince
and resources to allow NATO to establish a foothold on Tanoa.
More details in the briefing.

Good luck.

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In Single-player, you will be stationed as a Marksman with Zeus Control,
allowing for spectation and/or added forces. In Co-operative/Multiplayer,
you have the option of any of the forces in the base, aside from Anti-Air
emplacements, and only the Marksman labelled BTM1 will have Zeus Control.

Mods Required:

CBA_A3

CUP Terrains - Maps

CUP Terrains - Core

ACE3

TaskForceRadio - Both Steam mod and Teamspeak mod, not necessary in singleplayer,
however reinforces immersion in Multiplayer.

FA-18X Black Wasp

Werthles' Headless Module

RHS: AFRF (Non-Steam content)

RHS: USAF (Non-Steam content)

RHS: GREF (Non-Steam content)


This is my second Scenario, so bugs may be present, especially since this is the first where I have used proper scripts. I have been working on fixing some, however some are irreversible unfortunately. Please be kind :).

Known Bugs:

Floating H-Barrier Walls

Some of the walls may be floating; unfortunately I have tried but there is very little I can do about this, as they were custom made, the physics engine forces the to seperate and then be left floating.

AI Bugs

Some AI are very glitchy, however this isn't a massive issue. As usual with Arma 3 some of the AI have snap-on aiming for whatever reason, although the skill level is still quite low. Other bugs include a glitchy path taken on roads by the AI. I have done as much as possible regarding this, if it still occurs I apologise.

Thanks for playing!

None of the content in this mission is my own, I have used the content listed above to make a simple scenario using an enemy base I modelled myself using components from the mods or the base game.