Arma 3
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[SP/CO-20+] Operation Gladiator
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Tanoa
Meta: Dependency
File Size
Posted
232.476 KB
28 Jul, 2016 @ 9:18am
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[SP/CO-20+] Operation Gladiator

Description
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CLASSIFIED

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28/7/2035 - 1300 Hours OPERATION GLADIATOR

We recieved intel of enemy operations within our territory,
however never expected an attack such as this, Camp Greatshield
is surrounded from all sides, still heavily-manned, it fights to survive.

Good luck.

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In Single-player, you will be stationed as a Marksman with Zeus Control,
allowing for spectation and/or added forces. In Co-operative/Multiplayer,
you have the option of any of the forces in the base, aside from Anti-Air
emplacements, and only the Marksman labelled BTM1 will have Zeus Control.

Mods Required:

CBA_A3

CUP Terrains - Maps

CUP Terrains - Core

ACE3

TaskForceRadio - Both Steam mod and Teamspeak mod, not necessary in singleplayer,
however reinforces immersion in Multiplayer.

FA-18X Black Wasp

Werthles' Headless Module

RHS: AFRF (Non-Steam content)

RHS: USAF (Non-Steam content)

RHS: GREF (Non-Steam content)


This is my first Scenario, so bugs may be present, I have been working on fixing some, however some are irreversible unfortunately. Please be kind :).

Known Bugs:

Floating H-Barrier Walls

Some of the walls may be floating; unfortunately I have tried but there is very little I can do about this, as they were custom made, the physics engine forces the to seperate and then be left floating.

AI Bugs

Some AI are very glitchy, however this isn't a massive issue, if you struggle to kill the last few OPFOR before the trigger (Hint hint) use Zeus Fire Support to level the trees. Other than this, some of the flight paths/ roads used are a little off, still working on fixing them.

Thanks for playing!

None of the content in this mission is my own, I have used the content listed above to make a simple scenario using a base I modelled myself using components from the mods or the base game.