Space Engineers

Space Engineers

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Sky Lift
   
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Type: Blueprint
File Size
Posted
Updated
2.010 MB
23 Jul, 2016 @ 2:18pm
24 Jul, 2016 @ 2:44am
3 Change Notes ( view )

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Sky Lift

Description
This vessel has no mods.

I needed somthing that was cheap could lift some larger ship chunks and move fairly okay. This ship is designed to mainly fly using its large downfacing thrusters similar to a helicoptor then its smaller thrusters to fine tune any landing. As of right now it is capible of carring double its own mass

[Technical Information]

Block count: 1139
Mass: 84,196 kg
Max Lift: 246,000 kg
Main Power: 17 small reactors
Back Power: 6 Batteries
Gyroscopes: 17
Thrusts: 6 Large down facing, 8 Small rear facing, 4 Small front/left/right facing.
Cargo: 2 Medium Containers
O2 Generation: Vent. No generator.
O2 Storage: 1 tank
Hook componets: 2 Pistons, 2 Landing gears, 1 Camera, 1 Timer Block.
Weapons: 1 Gattling turret.

!!Note!!

Pistons are still a bit buggy and thats how its lifts work, i recomend to activate their safety lock before attempting to pick somthing up. I have blasted my cargo into the ground due to not locking the safeties.

I do not recomend retracting the hook while carring a load. This can result in destuction of cargo and of carrier. If you ignore this pay close attention, the hook will bend before it detonates.

[Operation manual]

On the first hotbar (Shift+1)

#1 Activates front camera
#2 Activates underside camera
#3 Switches power on the manuvering thrusters
#6 Turns on S.O.S. beacon
#7 Switches defence turret power
#8 Activates lift's locking mechisim
#9 Switches main power on and off

Most the lift operations are on the second hotbar (shift + 2)

#1 Will extend the Pistons
#2 Will retract the Pistons
#3 Will switch safety lock
#4 Will activate the locking mechinism
#5 Switches to the crane camera.


[Author Notes]

Feel free to ask any questions below.

If you guys liked how i designed it and want to see somthing different from me just drop a suggestion down below.

Yes, i do know its not colored, Never could think of decent colors for it so i just left it grey. Kinda expected it to blow up when i first used it.
3 Comments
aegis.13 8 Feb, 2020 @ 11:12pm 
ok ty
Talltrea  [author] 1 Feb, 2020 @ 7:54pm 
@aegis.13
Well based on the description it was set up for multiple tool bars, so for a default keyboard set up you would need to hit Ctrl+2 to find the safety lock switch which I can no longer remember the full function of it, I want to say it simply forced the safety lock on so not to flip the craft. As for the timer block I don't remember, it has been a very long time sense i last played enough to know why I did what I did fully.
aegis.13 1 Feb, 2020 @ 8:23am 
what command is the safety lock and what is the timer block for?