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A huge thanks for FU, this is so great, I really enjoy it.
someker: there are literally dozens and dozens of paths through FU content. We arent trying to force anything. I don't even know what you are talking about. Nothing has been gated behind main quests, other than a few secrets stashed into them that aren't mandatory for any sort of progression. Agency is the bread and butter of FU.
Painkiller: If something is borked, follow the instructions on the main page for reporting. A vague, undetailed account tells us nothing when it is almost certain that you installed mods without reading details and have conflicts, but without a log nobody can check.
I'm not sure what the vision is behind these changes, but if the goal is to avoid player criticism, please consider that forcing a single, rigid path is more likely to generate frustration. I genuinely hope future updates can focus on expanding possibilities and tools for the player, rather than building walls and checklists around the content.
Thank you for your time and consideration.
However, I'd like to respectfully offer some feedback regarding a recent design direction that I find concerning. There seems to be a growing trend in FU towards forcing players into specific questlines and grind-heavy processes, such as the mandatory collection of FU-specific items to progress. A recent example is the change to how dungeon content is gated, moving it from organic discovery on the star chart or planet surfaces to a NPC-driven main quest.