Starbound

Starbound

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Frackin' Universe
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Frackin' Universe

Kuvaus
FU Discord:
https://discord.gg/VTjEfWwJXv
Wiki:
https://frackinuniverse.miraheze.org/wiki/Main_Page

Disclaimer: Installing FU is a one-way trip. FU will affect your game universe and ALL characters.

Note: Uninstalling the mod will cause crashes, unless you wipe your universe and player folders. This is not avoidable. Be sure to back up your universe and player folders before installing.

Frackin Races is not compatible, as it is already included. If you install it as well, you will crash.

Incompatible Mods
For a list of incompatible mods: frackinuniverse.miraheze.org/wiki/Incompatible


Error reports will be much easier to fix if you provide a link to starbound.log file. How to do that?
  • Go to starbound/storage/starbound.log
  • Open that with text editor like Notepad
  • Copy and paste its contents to pastebin.com
  • Report with the link to that pastebin

starbound.log helps us to detect what is the CAUSE of your error.



The largest mod for Starbound, FrackinUniverse combines new biomes, a completely overhauled crafting system, science, research, monsters, tiles and hundreds of other assets to the game. Nearly every major game system is changed.


Major Gameplay Changes : https://frackinuniverse.miraheze.org/wiki/Gameplay_Changes
New Races : https://frackinuniverse.miraheze.org/wiki/Races
Mech Changes : https://frackinuniverse.miraheze.org/wiki/Mechs





SAIL changes for modded races/ships
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1411331676
or its git link - https://github.com/xn-5o8h/FUSAILModdedRaceSupport

If using *modded* races, you will want the FU BYOS addon here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1194878261&searchtext=FU+BYOS

Avali Triage Players will require this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2052758462

Recommended Mods
The following are all top-notch mods we heartily recommend using with FU: https://frackinuniverse.miraheze.org/wiki/Recommended



For a detailed guide on how to use the included automation systems in FU, refer to this guide-
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1618972523




Q: How do I tell if it's working?
A: Quite simple. When you launch starbound, look at the main menu screen. Do you see "Powered by Frackin Universe"? If so, you're good to go!

Q: Will this work on a server?
A: Read : http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe

Q: How do I run a server?
A: Read : http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=735510285

Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
(or any possible variation of this question)
A: No, you do not.
However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.

Q: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!

Q: Where do I find (ITEM NAME)?!?!?!
A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.

Q: Does FU add quests/missions or bosses?
A: Yes

Q: Does FU affect the main storyline or game progression?
A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.

Q: I can't find something on the Wiki
A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.

Q: My EPP pack isn't working
A: Yes it is. Read the mod description information above for more details about how they operate now.

If for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter
Wiki (player maintained): https://frackinuniverse.miraheze.org/wiki/Main_Page
CF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/
GitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse

A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/_FUcredits.config or visit https://github.com/sayterdarkwynd/FrackinUniverse for info
Suositut keskustelut Näytä kaikki (1353)
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3.10. klo 9.37
TÄRKEÄ: Bug Reports - Put em Here!
Sayter
2,323
14 tuntia sitten
TÄRKEÄ: FU Quality of Life thread
Sayter
358
9.5. klo 22.31
TÄRKEÄ: Item network Discussion
Khe
23 743 kommenttia
someker 22 tuntia sitten 
The reason this is problematic is that it significantly reduces player agency. The very essence of a sandbox game like Starbound is the freedom to choose your own path and set your own goals. The most important rule of game design is to avoid telling the player how to play, but rather to enable them to play. By adding increasingly complex and tedious steps—from the research point system to these mandatory fetch-quests—the mod unfortunately diminishes that sense of freedom and exploration. It doesn't make the game more engaging; instead, it tests the player's patience.

I'm not sure what the vision is behind these changes, but if the goal is to avoid player criticism, please consider that forcing a single, rigid path is more likely to generate frustration. I genuinely hope future updates can focus on expanding possibilities and tools for the player, rather than building walls and checklists around the content.

Thank you for your time and consideration.
someker 22 tuntia sitten 
Hi Sayter and the FU team. First of, thank you for the incredible amount of work and passion you've poured into this mod. The sheer scope is amazing.

However, I'd like to respectfully offer some feedback regarding a recent design direction that I find concerning. There seems to be a growing trend in FU towards forcing players into specific questlines and grind-heavy processes, such as the mandatory collection of FU-specific items to progress. A recent example is the change to how dungeon content is gated, moving it from organic discovery on the star chart or planet surfaces to a NPC-driven main quest.
赛德希 12.10. klo 7.28 
How to resolve the issue if racial talents disappear or become ineffective?
Shallchoir 11.10. klo 17.11 
hii, ive been using this mod for a while now but only just now on a new playthrough realized that the hunting rifle's projectile seems to be a little shower than i last remembered it.. was wondering if there were any changes made on that end recently, or if its perhaps because im on a new computer or some? i have a couple of other mods, but i haven't added any new ones since i reinstalled the game, and i recall the projectiles going kinda fast back then (as in like two months ago).
Sayter  [tekijä] 7.10. klo 19.35 
I'll need to do another upload to correct that - the contributor in question had accidentally placed it in the wrong folder - so you're technically getting the old dungeon still. I'll hopefully get to that on the weekend.
etihwsac 7.10. klo 14.37 
just a question, does the drop from the Erchius horror that prevents the ghost from spawning (the drop that requires not using the lasers) does it drop in the first fight or is it something you can gain in a rematch? (i want to know so that when i restart a play through i will know if i just have to just be very patent or if i can just fight the Erchius horror a second time if i want the drop)
Sayter  [tekijä] 6.10. klo 18.50 
You just....shoot it a lot. That's it.
etihwsac 6.10. klo 10.22 
thanks both of you. as for the fuel options i mostly just go with liquid fuel from moons (it can be gathered in a greater quantity than most other fuel options to a degree where 1 moon can usually be almost enough fuel to fill up half way or more. and later try to go for bio-fuels, but never radioactive Materials because those radioactive Materials can be saved for other stuff), also i was referring to the Erchius horror in regards to how to defeat it without the Lasers (the part about the ghost was that a reward for defeating the Erchius horror without the Lasers includes an item that prevents the ghost from spawning)
Sayter  [tekijä] 6.10. klo 4.30 
Yes, it is possible. We wouldnt put in a reward for it if it werent. However, what you refer to are Erchius Ghosts, not the Erchius Horror. They are not the same creature. Ghosts you just...shoot till they die. Really quite simple. They will, however, very quickly respawn. Also, the mod doesnt "do" that with the Ghost...that is a vanilla feature that has always existed. You cannot kill it in vanilla, though.
Bob of Mage 5.10. klo 22.29 
There is tons of other options for fuel in FU. You got to try things out. Radioactive materials, and bio-fuels are two options.