Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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A Necromancer's Crusade
   
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67.354 MB
18 Jul, 2016 @ 6:07pm
21 Aug, 2016 @ 12:23pm
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A Necromancer's Crusade

Description
73 years before the events of Original Sin, Rivellon's buried past comes back to haunt it. Looking to pay their respects; two pilgrims travel to Rhalic's Abbey only to find an undead invasion led by an unknown Necromancer. Corpses will reanimate, the dead will speak, and you must find a way to lead the survivors to safety.


Summary:
Set before the events of Original Sin, two pilgrims are traveling to Rhalic’s Abbey, a holy site dedicated to worship of the Patron God of Humans. At the Abbey, hundreds of years earlier, it is said the Rhalic banished a horde of evil creatures that had pillaged the area.
No one knows why the undead came in droves, only that Rhalic banished them away. The survivors rebuilt and dedicated their entire existence to praising Rhalic.

However, another catastrophe will unfold sending the two pilgrims into the depths of the chambers beneath the abbey. Long buried secrets will be surfaced, lost history rediscovered, and a collision course with the Chosen Necromancer himself is ordained.


Features:
1 or 2 player campaign beginning at level 3

10+ hours of playtime

30 custom designed combat encounters

The First D:OS mod with dual dialog support

4 maps to explore

25 hand-placed, custom made unique items

Tactician mode support for increased challenge



Known Issues:
Bugs:
Some of the machinist quest items will fall through the floor if you drop them. Don't drop them.

The map/minimaps on the Parsonage and Ruins maps are incomplete and slightly messed up. It’s caused by a bug in the map generator and I haven’t been able to fix it yet.

The first time the player goes into the parsonage, the rift travel menu will get disabled. This is to prevent fast travel to waypoints you aren't supposed to be able to access. If you reload a save game the waypoint menu will be accessible again.

Flee Combat:
It shouldn't be a huge issue but I'd suggest not using it on any boss fight.

AI Personalities:
They should work but are untested.

Pet Pal Talent:
As of the latest patch, Pet Pal is now supported!

All Skilled Up Talent:
If you take the all skilled up talent during character creation you don't actually get the points. Don’t take it with your initial talent points.

Lone wolf Talent:
I have modified the Lone Wolf talent, by taking it you lose 2 points in SPD and CON. You still gain +2AP and 70% increased health. You lose the ability to take additional talents but you gain additional attributes as the game progresses.


Tips & Information
1. The mod hasn’t been heavily play-tested, there are probably bugs and if you run into an issue please post the problem. I have some debug options built in that might be able to fix things.

2. Combat balance skews hard and on Tactician mode it requires much more use of crowd control, status effects, and consumables than the base game.

3. Enemies will have abilities you don’t necessarily expect.

Credits:
Baardvark - Map work on the caves area and initial combat layouts, designed the unique items, and wrote several NPCs.

Thanks:
Cadmus and Jean-Francois Gagne from Larian for answering questions.
Playtesters - mbpopolano24 and Abraxas*, Pheteven, Mundof, Harley Quinn.
Roguelike for his D:OS EE utilities.
Popular Discussions View All (3)
30
21 Aug, 2016 @ 12:43pm
Tactician Playthrough Notes
Zone-tan
6
25 Jul, 2016 @ 11:08pm
First Playthrough Notes
Mundolf
0
21 Aug, 2016 @ 12:40pm
PINNED: Patch 1.1
SniperHF
66 Comments
Romanovski 17 Feb @ 11:27am 
Cool!
SniperHF  [author] 10 Apr, 2023 @ 9:20pm 
There are no party members in this mod, it's meant to have a limited focus. My other mod Dunamis has 1 player character + 2 party members.
DavidForums 1 Apr, 2023 @ 4:01pm 
i can't seem to find any more party members. It's just the two source hunters. i wanted more. if theres no more in the campaign, is there a way (mod or whatever) for me to get a party of four?
umbra 8 Aug, 2022 @ 7:54am 
Dunamis was actually the first of your mods I played. I liked it but thought it was overly hard until I realized that you can recruit two companions. I had assumed that having one character means you can only recruit one companion. Thanks for that one, too.
SniperHF  [author] 7 Aug, 2022 @ 5:34pm 
I think it's possible the key got destroyed more so than it didn't drop but not sure it has been some years since I worked on these.

Thanks again for playing, if you're looking for something else to play check out my other mod Dunamis. It's a little jankier than this one but more ambitious in terms of quests.
umbra 4 Aug, 2022 @ 10:44pm 
Finished my 2. playthrough.This time the Necromancer battle went as I assume it should and the key dropped.
The first time during the fight the remaining skeletons became friendly and after removing the orbs they attacked the necro, nearly killing him in one round. When I finished him he did not drop anything. No key.
umbra 4 Aug, 2022 @ 6:29am 
Thanks for the reply. I could not open the trapdoor because I had no lockpicking skill nor did I find items with +lockpicking. And if there is a key to the trapdoor somewhere I did not find it.
SniperHF  [author] 3 Aug, 2022 @ 10:11pm 
Hey @umbra, yeah that's the end but there is a tunnel you can exit through which has an ending sequence of sorts.
umbra 31 Jul, 2022 @ 1:25am 
Very late to the party. First: Thanks for this mod!
Does it end with defeating the necromancer? Because talking to the NPCs after the fight gave me the impression that it should be possible to get back up to the village, yet I found no way.
grmaikgr 18 Apr, 2022 @ 12:58am 
@SniperHF I am at the point i need to enter the caves behind the locked door , i will try to search inside the parsonage , thanks for the response !