Europa Universalis IV

Europa Universalis IV

466 ratings
Code Geass
9
3
7
3
5
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
157.680 MB
14 Jul, 2016 @ 4:10pm
6 Jan @ 7:25pm
139 Change Notes ( view )

Subscribe to download
Code Geass

In 2 collections by leion247
Leion247's Published Mods
13 items
Code Geass: Complete Pack
6 items
Description
This takes place at the very beginning of the Code Geass universe. Starting in 1812 with the Britannian Empire just appearing because of Napoleon taking mainland Britain. With the Han Dynasty, Europia United, and the Holy Britannian Empire being available to play as from the start. The end date being 2080. This mod will contain spoilers since it's made for fans of the anime, so watch the show sometime. I encourage anyone willing and able to record playthroughs with the mod either by themselves or with friends.

About Mod:
I've been working on this mod for eight years now and it's in a satisfying state. It is completely playable and should be enjoyable for both single and multiplayer games. I'm semi-actively working on it, but it will be updated with the game and features will likely be integrated.

There is geass in this mod. It’s in the form of traits. You, your heir, or consort will get a rare event allowing you to accept a contract with a mysterious figure. The trait you gain is random, but there are six available. After some time you’ll get another event related to your geass trait talking about it’s power growing and if you can control it. If your ruler, heir, or consort have high enough stats, they will master it and gain a powered up version of the trait called (geass name) Mastered. If they have low stats, they will get a new trait replacing the old one called Consumed by Geass. If your ruler, heir, or consort live long enough after that and have mastered their geass, they will get an event where they complete the contract, and gain the Geass Code trait, which makes them immortal.

There is a new set of institutions. Starting with Industrialization and ending at the Knightmares institution. They appear every 50 years like the base game. There is also an expanded tech tree that goes up to tech 51, a new building interface that adds a ton of new buildings like roads, railroads, coal power, tax office, and more, and three extra idea groups.

Several minor countries are now formable, as they aren’t in the beginning. Some of which are from the anime, and others are not. Starting with the anime ones; Chinese Federation, United States of Japan, United Federation of Nations, Middle Eastern Federation, Turkey, and India. Several other countries that aren’t originally in the game appear too, but typically only through events. Several countries have also had their flags changed to be more accurate to be their flags around 1812.

The Black Knights are no longer their own country, but their spirit lives on through the USJ. Instead of them running a country ingame, you will indirectly control the BK through your actions as Britannia. There is a extensive event chain relating to the BK including custom pictures for each event and separate outcomes. You can see a few in the pictures above. To start the event chain, The Holy Britannian Empire need to own the Japanese region, the year is at least 2017, and the Threat of Black Rebellion hasn’t already happened.

Two things for France/Europia United that might concern some people. They are Secular Humanist, which allow them to convert provinces. Secular Humanism teaches people in a province that they don't need a God for moral or rational decision making. When a province is Secular Humanist is shows a particular belief that humanity is capable of morality and self-fulfillment without belief in God.
France is at game start, but after Napoleon's Coup, if he's gets stopped, the revolutionary target will be taken off of France and they will form the EU. Otherwise, he forms a revolutionary empire and it continues.

There are countries that aren't mentioned in the Geass timeline, but are necessary to fill some holes in the timeline, or to explain land still being colonized, which is why places like the East India Company and Australia are independent.

Decisions:
  • Form Middle Eastern Federation Ottomans can't form, 1880 and up
  • Form United States of Japan Japan only, 1980 and up
  • Form Chinese Federation Han only, tech 32, 2 institutions, 1885 and up
  • Unite the World USJ and Chinese Federation only, 1980 and up
  • Convert to Social Darwinism HBE only
  • Activated the Ragnarok Connection HBE only
  • Plus many more
Diplomatic Actions:
  • Send EU Invitation Only available to EU
  • Request to Join EU Only available to countries with capital in Europe and aren't subjects
  • Send CF Invitation Only available to the Chinese Federation
  • Request to Join CF Only available to countries with capital in Asia and aren't subjects

Other Information:
Disclaimer and Credits:
The loading screen pictures were not my creation, with the exception of the startup picture though it is primarily borrowed elements, so it also isn't 100% my creation.

Thanks to Praetorian for letting us use his Tenth Idea mod. It's directly integrated into this mod so you don't need the stand alone mod active for it to work.

Recommended DLC's: (Not required)
Listed from most to least important.
Expansions:
  • Mandate of Heaven (Age mechanics, Chinese HRE, and macro dip)
  • Emperor (Hegemonies and Revolution flavor)
  • Cradle of Civilization (Army professionalism)
  • Leviathan (Monuments)
  • Domination (Ottomans Flavor)
  • Mare Nostrum (primarily for more spy stuff, Condottieri, and navy interactions)
  • The Cossacks (diplomatic actions, feedback, and special estates)
  • Wealth of Nations (trade companies)
Other:
  • Rule Britannia (British flavor, Anglican religion, Furnace building, industrialization, and Innovativeness)
  • Third Rome (Russian flavor)

Music Packs and Submods:
MPs and Submods List

Updates and Change Notes:
This will always be updated to the latest version of the game and changes recorded in the Change Notes tab.

Direct Link:
For those of you that can't get it to work through the workshop, here's this.
https://drive.proton.me/urls/G1DZFQ88KW#9rsGmZiLQBFu

Older & Alternate Versions:
For those of you that play the older versions, there is a list of all available versions.
Older Versions List
Multiplayer Version

Steam Group and Discord Servers:
If you get the direct link, I recommend joining my group and the discord. I post an announcement for every major update and post progress on indevelopment ones. Also hang out with other people who enjoy the mod/anime. Check out Scott's if you're interested.
Britannia Modding: http://gtm.steamproxy.vip/groups/Britanniamods
Leion247 Modding Discord: https://discord.gg/FHBSWak5vW
Code Geass Discord: https://discord.gg/de55JvJ

Donation:
For those that feel inclined to donate, you can do so here.
[www.buymeacoffee.com]
Popular Discussions View All (9)
196
4 Sep @ 6:37pm
PINNED: Bugs Only
leion247
176
29 May, 2021 @ 12:58pm
PINNED: Suggestions
leion247
22
4 Jun, 2018 @ 4:29am
PINNED: Indepth Information
leion247
868 Comments
Liambomb91six 20 Oct @ 9:36pm 
Just made the mod. Not everything is done, but it's on the Workshop.
Victorian Era Extension Mod
Liambomb91six 17 Oct @ 6:33pm 
Of course. Thank you.
leion247  [author] 17 Oct @ 10:29am 
I suppose not. Just give some credit or something .3.
Liambomb91six 17 Oct @ 7:37am 
Would you mind if I used the framework of your mod for a 1821-2000's mod?
Liambomb91six 6 Oct @ 12:10pm 
Awesome.
leion247  [author] 6 Oct @ 5:09am 
Eventually. First I gotta get the Britannian tree in and some other minor things, then I plan on adding a couple of different start dates.
Liambomb91six 6 Oct @ 4:54am 
Hey, would you consider adding a start date for our timeline 1936? You could use the Victorian Era mod for it, since the code is already done. I just think that the rest of the mod would work perfectly for that as well.
Liambomb91six 1 Oct @ 1:22am 
Weird. Okay.
leion247  [author] 29 Sep @ 1:51pm 
No, it's DLC related. Anglican is only with Rule Britannia, so if you don't have the DLC, then that religion isn't present and it's protestant instead.
Liambomb91six 28 Sep @ 8:40pm 
Hey, Anglican doesn't show up. Protestant does. Did you change the mod after the screenshots?