Space Engineers

Space Engineers

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LCD Pixels
   
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Type: Mod
Mod category: Other
File Size
Posted
491.799 KB
13 Jul, 2016 @ 7:18pm
1 Change Note ( view )

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LCD Pixels

Description
Greetings! Welcome to the LCD Pixels mod! This mod replaces the XBox symbols with colored circles that appear like pixels, if used as such in a script (for example, the floor plan, radar, and artificial horizon scripts).

Due to the fact that the game currently does not allow snap-in modding of the text panels, this mod won't work without doing a manual installation of the mod, which I've included the instructions below. However, the current folder structure of the mod should be compatible with Space Engineers, once the modding API is updated to allow font mods.

Thank you for your interest! Enjoy!

- The Legacy

EDIT: Note that, until mod support is added for fonts, this mod will only work locally. You'll need to tell your friends to add them as well. That said, once font modding support is added, this should work automatically, as the folder structure has been set up correctly.

Here's the scripts you see in action in the center left, center, and center right:

Floor Plan:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=716048498

Artificial Horizon:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=713653017

Graphical Radar:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=627416824

********Manual Installation********
In order to install this mod, do the following:

1) Subscribe, then locate this archive (724100006.sbm) inside your Users\(Windows Profile)\AppData\Roaming\SpaceEngineers\Mods folder. If the archive does not appear in your mods folder, add this mod to a world's modlist, and load the world. This should trigger Steam to download the mod for you.

2) Find FontData-0.dds inside the mod archive.

3) Find the original file into your Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow folder.

4) Rename the original, and copy the modded file into the above folder.

5) Launch Space Engineers (requires game restart if it is already running).

6) Enjoy!


********Scripting Instructions********
I am not entirely familiar with scripting in Space Engineers; however, this mod
is an adaptation to the existing 'standard' LCD characters, based on the following format:

Type A:
const char green = '\uE001';
const char blue = '\uE002';
const char red = '\uE003';
const char yellow = '\uE004';
const char white = '\uE006';
const char lightGray = '\uE00E';
const char mediumGray = '\uE00D';
const char darkGray = '\uE00F';
const char dimGray = '\uE017';

Type B:
const string green = "\uE001";
const string blue = "\uE002";
const string red = "\uE003";
const string yellow = "\uE004";
const string white = "\uE006";
const string lightGray = "\uE00E";
const string mediumGray = "\uE00D";
const string darkGray = "\uE00F";
const string dimGray = "\uE017";

This mod maintains the existing format, but it adds the following colors:

Type A:
const char green = '\uE001';
const char blue = '\uE002';
const char red = '\uE003';
const char yellow = '\uE004';
const char teal = '\uE005';
const char white = '\uE006';
const char orange = '\uE007';
const char purple = '\uE008';
const char pink = '\uE009';
const char lightgreen = '\uE00A';
const char darkgreen = '\uE00B';
const char lightblue = '\uE00C';
const char darkblue = '\uE010';
const char lightGray = '\uE00E';
const char mediumGray = '\uE00D';
const char darkGray = '\uE00F';
const char dimGray = '\uE017';
const char darkred = '\uE011';
const char darkteal = '\uE012';
const char darkorange = '\uE013';
const char darkpurple = '\uE014';
const char darkpink = '\uE015';
const char darkyellow = '\uE016';
const char black = '\uE018';
const char olivegreen = '\uE019';
const char tan = '\uE020';
const char fadedred = '\uE021';

Type B:
const string green = "\uE001";
const string blue = "\uE002";
const string red = "\uE003";
const string yellow = "\uE004";
const string teal = "\uE005";
const string white = "\uE006";
const string orange = "\uE007";
const string purple = "\uE008";
const string pink = "\uE009";
const string lightgreen = "\uE00A";
const string darkgreen = "\uE00B";
const string lightblue = "\uE00C";
const string darkblue = "\uE010";
const string lightGray = "\uE00E";
const string mediumGray = "\uE00D";
const string darkGray = "\uE00F";
const string dimGray = "\uE017";
const string darkred = "\uE011";
const string darkteal = "\uE012";
const string darkorange = "\uE013";
const string darkpurple = "\uE014";
const string darkpink = "\uE015";
const string darkyellow = "\uE016";
const string black = "\uE018";
const string olivegreen = "\uE019";
const string tan = "\uE020";
const string fadedred = "\uE021";

I hope this helps your mods! Best of all, this is backward compatible with existing scripts!

Final note: I found the red to be more of an orange; as a result, I recolored the red to be
more red, and repositioned the existing orange to E007. Enjoy!
13 Comments
Vortek Gamer 29 Jan, 2019 @ 3:30pm 
this is broken mod
The Legacy  [author] 30 Sep, 2018 @ 11:22pm 
I'm sorry that I've been unresponsive for almost a year. I stepped away from space engineers out of frustration for Keen's support of the mod community, or rather the lack of which. I don't know if they changed something so that you can't manually add this mod for local use, or whether they've added font modding yet, but I'm completely in the dark since I haven't seriously played this game since this mod was made. If someone can find out the current status to font modding for me, I would be happy to update this mod so that it works. But as it stands, I don't have the time to dedicate to researching this for a game I don't really play anymore.
Cybes 27 Nov, 2017 @ 2:35am 
I've done the manual install, but the XBox symbols still show up on my damage display. Looks like Pikachunen had the same prob back in October.
Jun-S266 5 Oct, 2017 @ 12:55pm 
i set on but the pixels don't change
Arcane Axiom 2 Mar, 2017 @ 4:33pm 
> until mod support is added for fonts

Should be now, I'm fairly certain.
Captain_Crooked 21 Feb, 2017 @ 7:00am 
Thanks for the reply
The Legacy  [author] 9 Feb, 2017 @ 1:16pm 
Oh, heck. Sorry I missed your post from ~4 and a half months ago! I have no idea what the font is, except that the font is affixed to the texture. Thus, there is no font file to rip from, unfortunately.
Captain_Crooked 30 Sep, 2016 @ 8:18pm 
This probably un-related, but giveny you were messing with the font stuff, you may know, what type of font is it that display's use? I've been wanting to use that fon't but know idea what its called.
Sry for asking a somewhat un-related question.
The Legacy  [author] 29 Jul, 2016 @ 7:27pm 
Yes. SBM files are, if I'm not mistaken, zip archives under a different name. Any archive tool (I personally use 7-Zip) will work.
andbruu 21 Jul, 2016 @ 9:52pm 
should I be able to open the sbm file in order to follow step 2 of your instructions?