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Sorry for the late reply! Real life got in the way!
I tried as you suggested with the Pack File Manager and it works like a charm. Your feedback and dedication to helping out is truly appreciated! :)
If Better AI wins you will have a 33% chance of a Horde respawning 15 turns after it's death and if Lokerian's Better AI wins it goes to 15% chance after 10 turns.
Given you are getting spawns left and right of hordes I would hazard a guess that Better AI is winning the conflict war and is the one actually having an effect.
If you know how to use Pack File Manager it would be fairly easy to go in and make a quick edit to remove Horde respawns though.
These are the mods I am currently playing with. I dont think most of them should have any effect on it, but I am hardly the person to comment on stuff like that. Anyways, I really appreciate the help :)
Suspects:
Chaos please WAIT FURTHER!
Diplomatic Options - Liberate All Factions
Non-suspects (But what do I know? :P):
All Tabletop Lords
All Tabletop Lords - Resized Lords Sub-Mod
Beastmen Evolved
Better AI
Better Camera Mod
Blood Knights (Foot)
Cataph's Bretonnian Foot Knights
Cataph's Closer to Tabletop - tweaks & units
Cataph's: The Southern Realms (TEB)
Cataph's: The Southern Realms (TEB)
Corpse Maker Combat
Defensive Wood Elves
Diplomatic Options - No Confederations
Home Region Movement Bonus
LORE FRIENDLY UNITS/BUILDINGS PACK - PART 1 and 2
Lokerian's Better AI
Lokerian's Mousillon Overhaul - Feature Pack
Mogar's Militias
Realistic Climate Battle Change
Unique Empire States (Lore Friendly)
The Uncivilised North, No Playable Norse does include scripts for start, lords and the Chaos invasion, which does include hordes, so you wouldn't happen to have Beastmen hordes spawning as part as the invasion would you? As this mod doesn't touch that, just the faction re-emerging whenever they feel like it.
What other mods do you have in your load list, it is possible something else could be causing a conflict, but neither of those you listed should have any affect.
So the only I can find in my load order that changes starting positions is this: 'The Uncivilised North, No Playable Norse' - others than that I am unsure if 'Campaigns of the Old World' might change some things in that area too.
Could either of these be the villain? Thank you for your time. :)
Also if you are doing a non main campaign it could have it's own scripted spawns like Beastmen invasions during the Wood Elf campaign.