FortressCraft Evolved

FortressCraft Evolved

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Nexus Advanced FALCORS
   
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12 Jul, 2016 @ 6:47am
12 Aug, 2016 @ 12:50pm
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Nexus Advanced FALCORS

Description
Welcome to Nexus's Advanced FALCOR's mod, which now includes more than just FALCORS.


The premise of this mod was to originally just add a FALCOR with a filter slapped to but it is slowly evolving to include its own logistics/power transportation system.

What is in the mod?

Currently there are three added blocks, a Filtered FALCOR, a Bypass Conveyor, and a Mini Conduit.

In game Block Information
Advanced Logistic FALCOR:

The Advanced Logistic FALCOR is primarily designed to help in transporting items between low to medium throughput systems. It uses the same filtering mechanism as the Advanced Conveyor Filter, so it is a specific item filter. As per its design, it is meant to create closed FALCOR 'Networks'. For instance, you can use these FALCOR's to handle both your Freezon supply for your Freezon Injectors/Geothermals. Whilst also handling the fuel requirements of your turbines, and they wont accidently go after each-others resources, like standard Logistic FALCOR's!

Use Left-Ctrl E to set the filter and Left-Ctrl T to invert it.

Bypass Conveyor:

The Bypass Conveyor is kinda of a niche block, Its meant to help people manage overflow from there lines. For instance, lets say your trying to clear a(n) Coal Vein, you want to make sure it keeps topping off your Coal Enricher's first..but if it backs up it will send the excess to be converted to Construction Paste. That basicly what this block helps to accomplish. The green arrows dictates the primary flow direction, you can swap around the primary flow and input direction by using Left-Ctrl E.

I haven't decided on this blocks cost or placement in the research tree yet, so that is subject to change. As is the name.

H.E.P.T. Device (High Energy Power Transfer):

The H.E.P.T. Device is a thing of beauty, It is designed to work exactly like a standard conduit only it transfers at 1,000pps Instead of 10k PPS. It does cause damage to players but at a smaller amount than a standard Conduit. It is also capable of firing through the same blocks a LPT can. It should also be duly noted that this block is unique to its larger brother the standard Conduit in that you can attach this to more than just MK4 Batteries! In fact you can attach it to any device that requires power, makes it very useful in powering high energy requirement machines just prior to building the C5 and gaining access to harder materials.

Works upto 128m
Requires one H.E.P.T. Device at each end inorder to function.

Known Issues
  • Currently the Mini Conduits place in a weird way. Think LPT, if you place an LPT on the ground it will fire horizontally, if you place it on a wall it will fire vertically. Same thing for the mini conduit...it can be a little weird and I intend to change it. Once I figure out how.

  • The H.E.P.T. Device does not connect directly to Geothermal Generators, this is due to the H.E.P.T. Device interacting with devices that use PowerConsumerInterface. Strangely Geothermal Generators are not part of this interface. Place a PSB inbetween the Geothermal Generator and the H.E.P.T. Device.


58 Comments
Transendence 21 Feb, 2020 @ 10:44pm 
Nexus has givin me permission to do as such. However due to irl constraints, i have not had the time to break up the mod or fix it. It is a very old mod.
isochronous 7 Feb, 2020 @ 1:30pm 
It's a little weird that this is a FALCOR mod with three items, only one of which is FALCOR related. Have you considered breaking this out into multiple smaller mods? I really only use the bypass conveyors myself (sorry) but I absolutely LOVE them... though I'd love them even more if I could swap the "bypass" direction without placing the thing upside-down.
Transendence 9 Sep, 2018 @ 7:42pm 
just thinking in regaurds to the hept vrs the mk3 lpt with poly=1600 pps/1-way. seems the hept falls inbetween that and the regular conduit. as far as cost i didnt mean to chang its cost over all or placement in the tree. just to ajust the materials used to make it to bring it into alighnment with the current v.22 builds. ie: iron bars to iron gears for example.
Transendence 9 Sep, 2018 @ 7:30pm 
*wonders if i could possibly work with you on this matter. i know the basics and recently became a full time house dad. i got time.* my vision is to have a stand alone h.e.p.t mod that mimics mad vandals monituerd conduit. part of his power mgt mod. i see a lil hept baby of its bigger brother by vandal. its base stats act like a normal conduit you would put on a mk4. however its tied into his mgt system so the pps and what not can be fully controlled. also you can up to x4 lense it. so normal 10k pps base and each poly chrom lense adds another 10k for a max of 50k pps controlled. vrs flex's mk2,3, and 4 conduit that is not controlled or lensed but can put out 100k pps threshold at peak. was thinking if the hept could be lensed in the same manner, it look something like 1k pps base/ poly-c=2k pps. you get the idea.
Nexus  [author] 9 Sep, 2018 @ 3:08pm 
The only problem with that statement is that everything is initialized the same. So if something is breaking the FALCOR's it will probably break the HEPT, that kind of error should be logged.

Think of it like this, both the FALCOR and the HEPT are *technically* standalone. They don't interface with each other directly, but with what ever API exists.
The only commonality is the loader.

The HEPT was never really designed to take lenses. This has to do mainly with the power balancing system, having two different lenses would do major wonky things to the math.

That being said, with changes to the game it might be needed to keep things competitive, but it would require a rework that would not be done for awhile. (I work quite often right now)

Also for build cost, what are you thinking of by chance (I'm curious what others think in this regard)
Transendence 8 Sep, 2018 @ 7:37pm 
Could this thing be lensed? i mean the more i think about this thing the more im likeing all its applications. it seems to be the missing link in alot of the stuff i like to assemble. t3 lpt are nice (if your high in the tree already and have polished lenses avalible). not trying to be a pest or anything i just see its potential and love the idea. if i knew what i was doing with modding on fce id help ya.
Transendence 8 Sep, 2018 @ 7:28pm 
depending on the mod combinations, either the hept isnt reconized in the tech tree or bugs when try to use. im only a novice programmer however i believe it has something to do with the current falcors and yours wich is causing the issue. is why i suggested extracting the hept in a stand alone. this will make it more compatible with other mods and lessen the chance of a compatibility issue.
Nexus  [author] 8 Sep, 2018 @ 2:59pm 
In what way do the other mods break this one by chance?
Transendence 6 Sep, 2018 @ 8:55pm 
also if its not to much trouble can you put the build cost in alighnmet with the current tech tree?
Transendence 6 Sep, 2018 @ 8:41pm 
tyvm it is a special item. if i use another mod to modify the power in any way, it seams mad vandls power managment is the only mod that dont break with your current mod. im asumming the other 2 items in your mod might be the cause due to 2 of the items being in the current build.