Tabletop Simulator

Tabletop Simulator

35 ratings
Commands & Colors: Ancients (+ Expansions)
   
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Game Category: Board Games
Number of Players: 2
File Size
Posted
703.699 KB
10 Jul, 2016 @ 9:49am
1 Change Note ( view )

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Commands & Colors: Ancients (+ Expansions)

Description
"Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical game system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama."

"The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time."

"Unlike its older brother, Battle Cry by Avalon Hill (Hasbro), Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour."

"The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards."

"The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol."

"The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory."

Notes
This mod includes the base game and all the expansions (1–6). Many of the assets are from the Vassal mod. The command card deck is from Milicant's original mod. The epic command card deck is from Jimmy McNutty's mod. The Greek and Spartan hoplite units' blue triangles have had black outlines added to differentiate them from regular medium infantry. The table extensions are by Demian.
Website [www.gmtgames.com]
Rules [www.gmtgames.com]
Game resources [www.commandsandcolors.net]
10 Comments
tonyb130559 20 Jun @ 12:06pm 
how do you start a game?
felipe1982 24 Aug, 2022 @ 11:41pm 
the most complete and working commands & colors ancients module on TTS 2022
kaze 4 Jan, 2021 @ 3:07pm 
ohh thak you much
kaze 4 Jan, 2021 @ 3:07pm 
now resolved by myself , copy units and use coped units.
pw4379 22 Apr, 2020 @ 7:46am 
Yes, how do i remove a block?
adonys 26 May, 2019 @ 3:19am 
how can I switch/use the epic table, please?
kaze 8 Apr, 2019 @ 1:56am 
when i took loss, how do i take unit's block of blocks
Trips  [author] 13 Aug, 2018 @ 8:05am 
Yes, that's exactly how it works.
k_waterman 12 Aug, 2018 @ 1:07pm 
Sorry for the basic question, newbie alert. So to play a scenario, I "build" it myself just like the physical game? After setup, do I just "save" that setup for any future plays? Thanks in advance, looking for how to best utilize this.
frycook 10 Aug, 2016 @ 7:28pm 
looks excellent, my firend. thanks for putting it together for TTS!