Portal 2

Portal 2

Not enough ratings
Portal 1 - Chamber 17: Advanced
   
Award
Favorite
Favorited
Unfavorite

Subscribe to download
Portal 1 - Chamber 17: Advanced

In 1 collection by Goobertron
Portal: Advanced Chambers
6 items
Description
Portal 1 - Test Chamber 17: Advanced

Notes: - I tried to make it as true to the original as possible by forcing you to use the sphere for all puzzles.
- Ignore the floor panel at the start. It's needed for the sphere sacrifice at the end.
- The out of room cube drops are just so the lasers function more like energy pellets and switch off when used.
- Dimensions are close to the original as possible while still being functional.
2 Comments
abanana96 19 Aug, 2012 @ 2:11pm 
Not really any fault of the creator's but this map just ain't the same without the energy pellets. It just seems way easier.
N-Sunderland 2 Aug, 2012 @ 8:11am 
I love the method that you used to make the door open after killing the sphere at the end. Very creative :)

If I remember correctly, though, in Portal 1 the door not only needed the cube to be destroyed, but it also wouldn't open until the timer ran out. Here's an idea: make a laser pointing at a laser catcher, and hide them out of sight. Connect the laser catcher to the door, and the timed button to the laser, and press "start enabled" on the laser. Because of this, the button will deactivate the laser when pressed, meaning that the door won't receive a signal from the catcher, and won't open until the timer runs out.

Hope this helps :)