Age of Empires II (2013)

Age of Empires II (2013)

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Necromancer Wars v 1,13
   
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1.167 MB
8 Jul, 2016 @ 6:52pm
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Necromancer Wars v 1,13

Description
INSTRUCTIONS

Player 1 (Purple) - Kushans (Indians or Persians)
Player 2 (Red) - Easterners (Japanese or Chinese)
Player 3 (Green) - Dwarves (Franks or Portuguese)
Player 4 (Yellow) - Rebels (Goths, Vikings or Huns)
Player 5 (Teal) - Imperials (Italians or Byzantines)
Player 6 (Blue) - Salians (Teutons)
Player 7 (Grey) - Necromancers (Slavs)
Player 8 (Orange) - Goblins (Incas)

The first player to collect 8 relics and hold them for 10 minutes will win the game alone (even if allied victory is checked in).. Most players start the game with 1 relic. Additional relics will be produced at your capital on top of the big flag of your color when you complete missions. Be careful not to block the flag, or the relics will not spawn. Each faction, except the Rebels (Yellow) who start with 3 relics, can complete 3 missions to gain 3 relics in total; the other relics have to be taken from other players. For conquest missions, the player has to take control of specific provinces (custom-named town centers).

You can take control of provinces by constructing town centers in the areas marked by torches. The provinces will provide significant amounts of resources every 15min. For a list of how much each province is worth, see the "Scout" section.

Trebuchets have been disabled for this scenario, and gunpowder units - including the bombard cannon - are only available to the Dwarves (Green). Defensive techs such as Masonry, Architecture and Hoardings have been disabled for every faction but the Dwarves (Green). There is a limit of 15 onagers and 5 bombard cannons (for the Dwarves). If the limit is exceeded, all of your units of that type will start to break down. There is also a castle limit of 3 (4 for the Dwarves). If you build more castles than that, all of your castles will start to break down. Fortresses and the Necropolis (Poenari Castle) do not count towards the castle limit.

MISSIONS

As a vassal (P1, P2, P3 and P6) you provide the Emperor (P5) with troops by placing them within the flagged area in the Imperial Capital in the center of the map. For these missions to work, the Emperor has to be your overlord; that means you have to own your main province (named TC), and the Emperor has to have a watch tower next to it.

Some factions (P3, P5 and P7) are able to train custom units with trainers (kings). For P3 and P5, this is done by placing the trainer in a custom-named tower. The Necromancers (P7) get their trainer and can train hellspawns if they manage to open the Gates of Hell. If Hell is opened, the Hell Gate can be destroyed by putting a petard next to it.

Kushans (Purple)

Relic missions:
* Provide the Emperor with 40 archers.
* Provide the Emperor with 20 elephant archers or 20 war elephants.
* 500 kills.

Secondary missions:
* Destroy the rebel camp.
* Convert or destroy the pyramids.

Easterners (Red)

Relic missions:
* Provide the Emperor with 2500 food and 2500 wood (move Kavadh to the Imperial Palace).
* Conquer Ostmark.
* 500 kills.

Dwarves (Green)

Relic missions:
* Provide the Emperor with 40 Dwarven Musketeers.
* Conquer Trollheim.
* Stockpile 30.000 gold.

Rebels (Yellow)

Secondary missions:
* Destroy the granaries before the 30min mark.
* Destroy the lumber depot before the 30min mark.
* Conquer the Crownlands.
* Kill the Emperor.
* 10, 25, 50, 100, 150, 200, 250 and 300 razings.

Imperials (Teal)

Relic missions:
* Defend all Temples of the True Faith until the 1h mark.
* Slay all of the rebel leaders.
* 500 kills.

Secondary missions:
* Defend the granaries until the 30min mark.
* Defend the lumber depot until the 30min mark.
* Kill the witches.
* Kill rebel leaders.

Salians (Blue)

Relic missions:
* Provide the Emperor with 40 Salian foot knights.
* Provide the Emperor with 40 knights.
* 500 kills.

Secondary missions:
* Kill the witches.

Necromancers (Grey)

Relic missions:
* Destroy all Temples of the True Faith.
* Convert 10 units.
* Open the Gates of Hell (see 7 seals below).

Secondary missions (7 seals):
* Reach the Imperial Age.
* Destroy Ostmark.
* Destroy Riverlands.
* Destroy Great Western Plains.
* Destroy 4/7 Temples of the True Faith.
* Field an army of 200 men.
* Raze 100 buildings.

Goblins (Orange)

Relic missions:
* Provide the Necromancers with 2500 food and 2500 wood (move Xicotencatl to the Necropolis).
* Conquer Ostmark.
* 500 kills.

Secondary missions:
* Destroy the Rotten Tower to rebel against the Necromancers.
* Construct a Wonder in the Green Lands to gain stronger infantry.

PROVINCE INFORMATION

The amount of resources each province provides to its owner every 15min:

Kushan - 1000 food, 1000 wood, 500 gold
Riverlands - 2000 food, 500 gold
Tianxia - 1000 food, 1000 wood, 500 gold
Myrkheim - 500 food, 500 wood, 1500 gold
Dark Forest - 2000 wood, 500 gold
Crownlands - 2500 food, 1500 wood, 1000 gold
Great Western Plains - 2000 food, 500 gold
Ostmark - 1000 food, 1000 wood, 500 gold
Barren Lands - 500 food, 500 wood, 500 gold
Western Oblast - 1000 food, 1000 wood, 500 gold
Trollheim - 1000 food, 1000 wood, 500 gold
Green Lands - 1000 food, 1000 wood, 500 gold

FACTION SPECIALS

Dwarves (Green)
* All non-siege units gain 10HP/15min so long as Myrkheim is held.
* The only faction with access to gunpowder units, including bombard cannons.
* Can build 4 castles instead of 3, and have access to all of the defensive techs.
* Access to infinite gold (respawning gold mines).
* Special units can be trained by putting the trainer into the custom-named towers next to the starting castle.
* Weaknesses: 150 max pop, no farms, no cavalry and no conscription.

Rebels (Yellow)
* Off-map tributes of 2000 food, 2000 wood and 1000 gold 1h and 2h into the game.

Imperials (Teal)
* Legionaries can be trained in the capital by putting the trainer into the custom-named tower next to the Palace.

Necromancers (Grey)
* When soldiers and civilians are killed across the map, some of them will be resurrected by the Necromancers to serve in their undead legions so long as the Necropolis stands.
* Trolls, mummies and witches spawn every 5-10min so long as their spawnpoints are not destroyed.
* All non-siege units gain 5HP/15min so long as the Rotten Tower in the Green Lands stands.
* Hellspawns can be trained in Hell if the Seven Seals are successfully broken.

Goblins (Orange)
* All non-siege units lose 5HP/15min so long as the Rotten Tower in the Green Lands stands.
* All infantry units gain 5HP/15min if a Wonder is standing in the Green Lands.
9 Comments
Sir Adam 21 Mar, 2022 @ 11:19am 
Great map but Onagers are severly over powered.
dbs_elm 28 Nov, 2020 @ 12:05pm 
Umar, Wizards and Demons Diplomacy
OmartheElf09 19 Oct, 2020 @ 3:07am 
An amazing map,but i remember there was another map like this with p2 demons red in the northern edges of the map and grey p7 true faith knights had a bunch of fortresses next to the border with the demons to hold them off,can anyone link me to it
Gandalf The Grey 5 Jul, 2020 @ 8:40am 
p1:kushans indians/persians p2easterners japanese/chinese p3:dwarves franks/porteguese p4:Rebels goths/vikings/huns p5:imperials italians/byz p6:salians teutons p7:necromancers slavs p8:goblins incas
Die K4ckbr4tze 16 Nov, 2019 @ 2:56pm 
it is a really good scenario and i like it but i have one question, do you plan to port this scenario to AoE Definitive Edition?
Shalashaska 19 Oct, 2017 @ 7:51am 
This map's good.
Kriegsfürst Roy Tykai 20 Feb, 2017 @ 10:34am 
very good but can you make a version where p1 the necromancer is?
🔥 Raid Boss Rowe 🔥 5 Jan, 2017 @ 1:55pm 
cool!
AromaticTreeRoots 24 Jul, 2016 @ 10:10pm 
this is great!