Garry's Mod

Garry's Mod

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gm_qwerty 2016 Re-release
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Water
File Size
Posted
13.004 MB
3 Jul, 2016 @ 9:55am
1 Change Note ( view )

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gm_qwerty 2016 Re-release

In 1 collection by Cyan
Cyan's Server Items
11 items
Description
After a hiatus of several years, I have decided to come back to mapping, not least because of several mapping requests from people. A friend of mine recently uploaded one of his old maps, which further inspired me to make improvements to and upload one of my own.

The map consists of several areas of varying size connected by tunnels. These areas are flavoured mostly with buildings and water, taking inspiration from the original gmod 10 & 11 gm_construct and running with it somewhat.

I do not remember exactly what changes I have made since the original v1, but here is a list of what I do remember:
• Dissolving volume added to the spawn building which only affects props and vehicles, so that spawn and the teleporters to areas of the map cannot be as easily prop blocked
• Lighting improvements across the board
• Improved texture alignment in many areas
• Tube pyramid area: ramp added to square canal near entrance/exit tunnel
• A different skybox, which fits in better with the colour pallette of the map
• Main tower:
-For the most part, lighting added where missing
-One-way outward looking glass added to the indoor area of the middle platform
-Glass floor in the centre and base of the tower
-Glass elevator with buttons at the top and bottom of the lower part of the tower
• Many places where soundscapes were not correctly changing have been fixed (cannot gaurantee this if you noclip into/out of buildings). Basically, you would no longer hear outdoor wind gusts while indoor.

I realise the map still has a few small problems, but believe it is near enough to its optimum to be worth releasing again.
After the other projects I am currently working on are complete, it is likely I will work on something more ambitious, such as a gm_forest_construct sequel.
20 Comments
Cyan  [author] 9 Apr, 2018 @ 9:33am 
It has one little secret that is hardly hidden at all, and one bigger secret (though it's still not huge). I don't know who Demazure is but I can give you a clue to the bigger secret if you'd like ;)
Timelord Sheep 8 Apr, 2018 @ 5:51pm 
Does this Map have any secrets, It just feels that way due to its similarities to Demazure!'s Maps and they also got big secrets in them as well
Grumby 13 Aug, 2016 @ 4:06pm 
@cyan ok thanks that is most likely the problem
Cyan  [author] 13 Aug, 2016 @ 3:58pm 
@Kekly, yeah I guess I should've changed the name for the new version
@TigerFury, it's probably HL2 and if you have that probably HL2 Ep1 or Ep2
Grumby 13 Aug, 2016 @ 3:34pm 
Having and issue with textures, i spawn in the map and mutiple textures are missing. I have css and csgo
a 12 Aug, 2016 @ 12:51pm 
Apart from the original* naming this map looks very nice, great job.
Cyan  [author] 15 Jul, 2016 @ 10:05am 
@[Redacted] You're in luck buddy, because the map does indeed have ground nodes! Also air nodes in certain places. And don't worry about the way you asked me, it's something that would probably make a difference for a good number of people here, so worth asking (I probably should've mentioned it in the description too). Also, thanks for the kudos.
Banzaikoowaid 14 Jul, 2016 @ 4:58pm 
I hate to ask this so plainly, but does this have ground nodes? I just want to know because I am looking for a map to use for some small-scale NPC-Battles... I don't mind if there aren't any nodes either, and thank you for your time!

-Kudos on the map's overal design! :D
GetInTheTub 14 Jul, 2016 @ 3:04pm 
I won't tell you :)
Cyan  [author] 14 Jul, 2016 @ 10:47am 
@GetInTheTub[Trump2016] Are you continuously having that problem or did it only happen once?