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Couple problems:
-The blue gel dropper only turns invisible rather than doesn't exist in a certain mode because I got trapped.
-You can get stuck without the light bridge activated.
Advice:
-Magnet portals.
-Align things better (excursion funnel).
-Make the jump more easily landable to the exit.
Regarding the white glow, I read the comments. Not your fault.
There is a soundscape: TestChamber.Industrial_clean_04a
I noticed you also seemed to have forgotten a soundscape in these chambers. Worse yet you forgot some autosave points, which could partially explain the rating of this test.
Good job, it was hard. I enjoyed the challenge.
What what is and when and where what is when and where took a long time to figure out.
Funny thing, I got stuck up the gel tube TWiCE when it wasn't there. First time I was just in the tube but didnt see the tube cus it was invisible. And the second time I flew up in a small room above the tube. So that was freaky... :D