The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Hall of the Dovahkiin
   
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25.514 MB
11 May, 2012 @ 10:16pm
31 May, 2012 @ 3:44pm
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Hall of the Dovahkiin

Description
*** STILL UNDER CONSTRUCTION ***

"Hall of the Dovahkiin" is something of a player home; a personal fortress for those worthy of being called "Dragonborn", and it is MASSIVE. The entrance is located on the Great Porch in Dragonsreach, look for the dwarven door. The location itself is dwemer-themed, and split into three main locations.

"Sanctum of the Guardian" is the first area, and is the trial for entering the main complex; your only barrier is The Guardian, an extra large high-level centurion with a mountain of health. If you're unable to slay it, the door's not unlocked on the other side; in other words, run.

"Hall of the Dovahkiin", for which the mod is named, is a labyrinth collection of hallways and chambers; ranges from merely "big" to "cavernous". A bit bare-bones at the moment, but some bonfires light the main rooms; fairly dark elsewhere (not overly so), so bringing a light source (torch, candlelight) is recommended. Many areas look identical at the moment (leading to to be a bit tough to find your bearings), but some differentiation between the areas will be in the works. A full complement of crafting tables may be found in the lowest room. You'll want to head up to the top to move into the final area.

"Throne of the Divine" is exactly what it says, an inner sanctum fit for Talos himself. Feel free to enjoy it right now, because he'll be back at some point. The room (actually, all the areas in the mod) are set to the Sovngarde theme, allowing you to freely enjoy that glorious chant at any time.

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UPDATES:
- Transparency bug fixed! How-to guide below!
- All rooms are now decorated! Not finished yet, but nothing is empty anymore. TONS of storage chests added as well.
- *** Added Talos! *** Located in the Throne of the Divine, and packing an overpowered set of armor and a pair of equally devastating longswords. If you can slay a god, you've earned them.... though I doubt anyone can do so without resorting to cheating or glitches. Now with fixed up combat style, new armor, and boom-boom swords! Armour should also show up properly.
- "Talos the Enraged" NPC added to the mod; only accessible via the console "placeatme" command (use "help talos" to bring up the ID), but for a reason. He's a slightly shorter variant of the real one (so he can fit through doors and under arches) and with AI scripts added so that he's is out to kill EVERYTHING; including the player, if you catch his eye (you might want to turn on god mode first).
- New Room - The "Hall of Fire"! Attached to the two "pillar wings" (or "Mines of Moria" rooms, whatever), a takeoff from the previously one-way connection between them. As the name implies, there is a lot of fire in this room; walls of it on either side and several cirles right down the middle. It all leads to word-wall, which will eventually be fully-functional and teach the player a new shout. As the wall's location implies, it will involve fire.... lots of fire.
- Fixed the entrance!. Sorry I didn't notice this one sooner, but the door was just a smidge too far into the wall to work properly (could only be reached if collision was turned off). Moved it out slightly and everything now works perfectly.
- Added torches on the path to the "Throne of the Divine", to help give people some guidance to that location and get their bearing in that place; they now also produce light, and there are imperial banners above them now.
- Some bluer lights (no fixtures, sitting in the middle of the halls) have been added leading down to the crafting hall. Placeholders for the moment, everywhere will have the torches seen on path to the throne room.
- Added some Talos statues to a couple rooms (main hall and the throne room).
- Fires in the main hall and the crafting room redone to be more dramatic.Titanic fires are the centrepieces, and some sizable ones are in the main hall as well.
- Bed chamber across from throne room added. Chests will be replaced with storage chests (just plain ol' treasure chests at the moment).
- Armory room added. Contains 15 mannequins, 16 display cases and 24 weapon plaques (with 24 free iron greatswords); all functional.
- Chopping blocks added to the crafting hall, with a couple of axes for convinience.

TO-DO LIST:
- Finish adding light fixtures and light sources throughout "Hall of the Dovahkiin", including torches throughout hallways.
- Finish decorating "Hall of the Dovahkiin", both main pieces and general clutter.
- Add banners to differentiate between different areas.
- Building a proper open world location, the wall on the Great Porch of Dragonsreach is a placeholder for now.
- See about populating "Hall of the Dovahkiin" with NPCs. Not sure what yet, but it's too big to completely vacant. No intention of adding hostiles right now.
- Get the word wall, and the shout it teaches, working.
- Rewrite this description, it's getting too long.

*** Regarding Talos' Appearance ***
1. None of the models are my work! It's a collection of modded armor and weapons, and they're in the list below. Credit to those who made those on them. Hope you don't mind if I borrow them? Please?
2. Textures should now be included in the main mod. If not, they'll refer the same directory as the mods they originate; in other words, installing the mod of origin will supply the textures if it's an issue.


List of Mods for Talos' appearance:
Cloak -- Winter is Coming
Armor -- War's Armor, Darksiders
Helmet -- Vindictus Armor Pack, Nightmare helm specifically
Swords -- Uriel's Sword, Darksiders


*** Fixing the Transparency Bug with Talos' Armour ***
Unfortunately, the update doesn't automatically remove the bug if you saved with it active.
On the bright side, it can be fixed in-game quite easily with the update installed.

1. Remove all pieces of Talos' Armour. If still transparent, this is because the old FX bug is active. All pieces have to be off to ensure it will be overwritten.
2. Equip any one piece of Talos' Armour (doesn't need to be all), the new details of the FX will override the old one at this point.
3. Remove the piece(s) you equipped. Player should no longer be transparent.

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All hail the Dovahkiin!
172 Comments
Apex1Predator 20 Jul, 2018 @ 1:03pm 
Your dumass mod broke my conjuration!!! Can't even summon atronoachs...unless I star a new game
kbean720 9 Oct, 2017 @ 4:33pm 
nope, doesnt work ;-;
kbean720 9 Oct, 2017 @ 4:26pm 
*coc hallofthedovahkiin
kbean720 9 Oct, 2017 @ 4:25pm 
Maybe all u gotta do is just do "coc hallofdovahkiin" in the commands console. I havent downloaded this mod yet but here goes.
iwastoolazytochooseaname 7 Sep, 2017 @ 9:29am 
I can't find the entrance tho the hall of dovahkiin.
⚝ Calisto ⚝ 31 Jan, 2017 @ 2:49am 
Talos can't dead ;-; ;-;
Crunchcoco 6 Dec, 2015 @ 1:22pm 
his head is missing his arms are missing and his legs are missing fix IT
MildlySentientBoots 21 Nov, 2015 @ 4:10pm 
i cant even kill him
Echo 6 Nov, 2015 @ 3:02pm 
Talos tough to beat as a vampire but possible but thing is you need to hide from his shouts or be blasted to oblivion but he was limbless headless body oh also the damn armor is kinda annoying with the flames on it as in first person they float into the vision in first person.
Lightning McQuoon 15 Aug, 2015 @ 6:26am 
i beat talos and the only thing you need is a legendäry bow