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This unbiased opinion brought to you by Friend™.
Everything was pretty elegantly placed. The normal snags didn't apply with your puzzle (e.g. level is bigger than it needs to be, unnecessarily deadly situations, requirement of unusually quick reactions, etc.).
Really, the only thing I can say is to make turning on the excursion beam a puzzle in itself (instead of just flicking the switch), but even then, it might make things too complex. I like to create puzzles with the mindset of "less is more," and I feel you've achieved this.
Didn't get stuck once, and in most cases, that's how I like it. Sorry I can't give more critique, I usually try to lend some insight! :)