Stellaris

Stellaris

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Description
Stuff we use for our modded games.
Items (13)
No Clustered Starts
Created by Taw
◢ Uniform Empire Spread On the Game Details screen, set Empire Placement to Clusters. Updated for v4.1, if that is not the latest version please post in the comments! It is likely to continue working even if the launcher complains. The latest and past vers...
More AI Personalities
Created by cybrxkhan
Current Version: 4.1 (Released 9/23/25, Compatible with 4.1) Ironman Compatible, but NOT Achievement Compatible Discord Server for my mods Official Website for my mods Compatch Version for Ethics and Civics Bug Branch (May be outdated) Paradox Forum Thread...
Flags : Emblems & Backgrounds [Outdated]
Created by swefpifh
Hello and sorry for the inconveniance. I won't update this mod because i take time for others things. Above all, I would like to thank "Charanth" for taking the time to continue updating this mod. So I invite you to join the new page of the mod : https://s...
Expanded Colours
Created by Veegi
4.0.* Compatible Expanded Colours Version 2.0 This mod augments the vanilla palette to a total of 195 colours in various ranges. Additionally, all the new colours are usable by the AI. Compatibility This mod is savegame, achievement, ironman, and multiplay...
[Outdated] Extended Traits
Created by r-M
This mod adds over 20 additional species traits to select from, as well as 6 additional ruler and governor traits that your Empire rulers can spawn with. Featured in SirTristan's Stellaris Mod Spotlight #3. Compatibility This mod should be compatible with ...
Civilian Trade
Created by kyojin
Civilian Trade for update 1.8.* No big feature changes or anything for this update! *Not been tested with Synthetic Dawn Story pack but I don't anticipate any problems, do let me know if you find any. Features: > Trade planets (planets with pop members of ...
ZBeautiful Battles
Created by Blackthorn
This mod improves the battle aesthetics of the game by making changes that alter the flow and spacing of space battles in Stellaris. - Updated for Stellaris version 2.2 Le Guin (0d1c) - Mod version 4.4 (PLEASE REFER TO CHANGELOG FOR DETAILS!!!!!!!) -COMMON...
Epic Explosions
Created by Kondi
Compatible with 3.2 and older versions Does it feel wrong to you that ships equipped with unimaginably powerful fusion reactors quietly drift into the darkness after destruction? This mod will make them blaze like a star for one last glorious moment. Compa...
[OLD] Skip Neutral First Contact Projects
Created by Taw
This mod is dead as a doornail, if you want this mod either look for one that's updated or make the changes yourself. Look in the comments for help, if it's not there ask and I will point you in the right direction This mod automatically completes first co...
More Events Mod
Created by Malthus
COMPATIBLE with Stellaris 4.1.* Link to 3.14 version Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of int...
Extra Events
Created by Ceph
About The Mod Extra Events is a mod that adds 63 brand new top quality events to increase the fun you have on Stellaris and also helps keep the mid-late game interesting. Now translated in every language allowed by Stellaris! Extra Events 1.9.11 for Stella...
Planetary Rally Points
Created by Zednosius
Planetary Rally Points gives you the ability to set rally points for newly constructed military ships. Mod Features Adds the ability to set up to three different planets as rally points. Adds the ability to set any number of planets to send their built shi...
Enhanced AI
Created by Anex
http://i.imgur.com/fVVaDCS.gif Supported Version: Patch 2.1.1 Ironman Compatible: No Recommended difficulty : Admiral and Aggressiveness High Paradox Forum thread Link Complete rewrite of the old mod due to modding changes implemented by Paradox, thankfull...