Dota 2
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Custom Hero Dota
   
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Custom Games and Bot Scripts: Custom Game
File Size
Posted
Updated
6.672 MB
28 Jun, 2016 @ 7:59pm
28 Jul, 2017 @ 8:11am
34 Change Notes ( view )

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Custom Hero Dota

Description
A fresh gamemode with all-new heroes. Well, eventually.

Issue tracker, source code and full hero descriptions on GitHub here: https://github.com/Solonarv/custom_hero_dota

Currently has these custom heroes:

Djinn (replaces Ember Spirit): A fast melee caster who can burn down opponents just as quickly as he himself falls to their blows.
- Flame Path: create a patch of flame at the target location that damages enemies standing on it. Djinn moves faster while on a Flame Path. Has no cooldown, but costs 12/11/10/9 Inner Flame.
- Intense Heat: Burn nearby enemies for 50/65/80/95 damage per second over 5/7/9/11 seconds, and increase Inner Flame regen by 20/30/40/50%.
- Deflagration: instantly end Intense Heat and unleash an expanding ring of fire that deals 90/110/130/150 damage + 10/12/14/16 per 10 Inner Flame.
- Ember Might: Passively gain 2/3.5/5/6.5 attack damage and 0.6/0.9/1.2/1.5% spell amp per 10 Inner Flame.
- Inner Flame: An additional resource used by Djinn's spells. Has a fixed maximum of 100; regenerates 4 per second when full, or 20 per second when empty.
- Caldera (ult): Create a zone of heated air, surrounded by a ring of fire. Allies in the zone gain 10/13/16% cooldown reduction and benefit from Ember Might; effect of Ember Might on Djinn is doubled while in the bubble. Enemies standing in the fire take damage over time. NOTE: the Ember Might portion of this ability is currently broken.

Ailil (replaces Windranger): A tanky ranged support focused around slowing his enemies.
- Winter's Arrow: autocast attack modifier. Steals 4/6/8/10 movement speed for 10 seconds and deals 15/20/25/30 magic damage on hit.
- Rime Breath: deal magic damage and slow in a cone in front of Ailil.
- Armor of Rysia: Absorb 4/5/6/7 damage instances and reflect them to the attacked. When the last instance is used, strong dispel on Ailil.
- Deep Freeze (ult): 40/45/50% movement slow for 6s in target area, then deal 1/1.5/2 magic damage per missing movement speed. Units that reach 100 movement speed are stunned for 4s.

Flicker (replaces Phantom Assassin): An incredibly mobile melee carry.
- Flash Step: blink to a target location. 0.5s cooldown, 3/4/4/5 charges, gain one charge every 15/13/11/9 seconds. Leaves a trace behind.
- Stabilize: Damage and slow nearby enemies. Gain one FS charge + one per hero hit + one for every 4/3/2/2 other units hit.
- Rapid Strike: short-range teleport to a target, attack it 2/2/3/4 times with greatly reduced base attack time, then teleport back
- Recall: Teleport back to the lates FS trace. Shares charges and cooldown with Flash Step.
- Ascension (ult): for a short duration, FS and RS have greatly increased cast range and stabilize has greatly increased radius and Flicker can Recall without expending FS charges. Also ends the cooldowns of Rapid Strike and Stabilize.

Deadeye (replaces Drow Ranger): A ranged carry/nuker hero.
- Lightning Arrow: A piercing arrow that does damage to several nearby units each time it hits something. Scales with your attack damage.
- Blink Arrow: A delayed blink that deals AoE damage on arrival. (this should have a visible projectile but currently doesn't)
- Graceful Assault: Chance to gain a stack of Onslaught when dealing damage. Onslaught gives movement and attack speed. Can be activated to consume all Onslaught stacks and gain Grace, which gives movement speed and evasion for a duration determined by the number of stacks consumed.
- Endless Munitions (ult): Passively adds 2/2/4 extra projectiles to Lightning Arrow and reduced cooldown of Lightning Arrow and Blink Arrow. Can be activated to massively reduce Lighting Arrow cooldown and manacost.

(REMOVED PENDING REWRITE) Xirgil, Fractured Shadow (replaces Shadow Demon): A unique illusion-based melee nuker.
- Essence Split: Dash to target point and create 3 illusions. One stays at the original location, the other two dash away at 120°.
- Shadow Nova: Xirgil and each of his illusions deal damage to all nearby enemies. Enemies can be hit by multiple novas, but will take reduced damage from each nova beyond the first.
- Fractal Rush: Xirgil and all his nearby illusions dash through the target point, dealing damage to enemies they pass through. Will summon additional illusions first if there are less than 1/2/3/4.
- Fractured Self (innate): Xrigil swaps positions with target illusion. Passively, Xirgil's illusions deal no attack damage, have 100% chance to miss, and can't carry Monkey King Bar.
- Shatter (ult): Xirgil and all nearby illusions turn invulnerable, then reappear at random positions nearby. Also summons a large amount of extra illusions.

Shielder (replaces Anti-Mage): A melee chase hero with a unique defensive mechanic.
- Essence Drain: Tether to a target, stealing movement speed from it and draining health from the target over time.
- Ghost Reaver: Shielder recovers a portion of all damage dealt as health or mana.
- Has two subabilities, like Morphling's Morph str/agi, used to control how much of Ghost Reaver's recovery goes to health vs. mana.
- Spirit Bleed: Attacking an enemy hero has a chance to apply a debuff that causes them to leave a trail. While on the trail, Shielder gains movement speed and recovers mana based on distance traveled.
- Chaos Nova (ult): Shielder sacrifices all his mana and all but 1 health, then deals damage based on the amount sacrificed to nearby enemies.

Valkyrie (replaces Vengeful Spirit): A melee fighter with great utility.
- Soul Rip: Valkyrie's next attack has bonus range, will deal extra damage and will slow the target. It will also summon an illusion of the target that transfers a portion of all damage taken to the target.
- Judgment: Heal a hero if they've damaged a hero recently, damage them if they haven't. Damage/healing to allies/enemies is reduced.
- Ghost Form (toggle): Gain movement speed, flying, and evasion. Drains mana per second.
- Resurrect (ult): Channel, then sacrifice a portion of her health to revive a dead ally. The ally is revived with a portion of health and mana.