Portal 2

Portal 2

95 ratings
Grab and Fling
   
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5.772 MB
10 May, 2012 @ 5:05pm
21 Aug, 2012 @ 7:25pm
9 Change Notes ( view )

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Grab and Fling

Description
Test your cube movement and management skills.
11 Comments
Koitenshin 28 Mar, 2017 @ 12:24pm 
A rather easy chamber, but quite enjoyable.
Booji Boy  [author] 21 Aug, 2012 @ 7:27pm 
Revision 9+10:
-Removed connection visibility to failsafe panel
-Made the timer easier to see.
derula 24 Jun, 2012 @ 5:57am 
I like the new failsafe panel a lot better. You can still fling to the box platform, though afaik only when you already have the box. So maybe you could add a similar corridor to the failsafe panel one that curious people can use to get back if they do get trapped there.
Booji Boy  [author] 3 Jun, 2012 @ 11:57am 
Revision 7:
-Fixed the fling panel being a black surface. Sorry!
Booji Boy  [author] 31 May, 2012 @ 10:23pm 
Revision 6:
-Adjusted the failsafe panel.
-Fixed being able to fling to the box platform.

Let me know if the new failsafe panel implementation breaks the map (I tried to, but everything turned out ok).
Booji Boy  [author] 29 May, 2012 @ 10:43pm 
@ Derula, thanks for the feedback. A few friends had concerns about that panel as well, so I've started considering going back to this puzzle and splitting the cube grab and flinging sections to make it clearer to understand.
derula 29 May, 2012 @ 7:47am 
I was irritated by the glass panel, thought I need to do something with it... maybe you could allow the player to use the funnel to drag the cube off the button if they do get stuck there. Not sure how to make it not a death trap though.
LPChip 23 May, 2012 @ 12:40pm 
Great puzzle. By the looks of it, I've finished the map entirely as designed, although I was able to get stuck on the platform where the cube is, but that doesn't need to be solved.

What I like most about this chamber is that the timer is forgiveful.
Booji Boy  [author] 12 May, 2012 @ 2:12pm 
Updated to remove some unnecessary elements and fix a few exploits that made the map too easy. Let me know if you find ways to break the chamber.
Booji Boy  [author] 12 May, 2012 @ 11:09am 
If you put the box on the button that starts the tractor beam and went up you could get stuck as there is no way to get the box off the button. You would have to die to restart the chamber and I didn't want people to have to do that since getting the box is half of the puzzle.