Portal 2

Portal 2

47 ratings
You wil be tested
   
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File Size
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47.920 MB
10 May, 2012 @ 2:21pm
13 May, 2012 @ 5:26am
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You wil be tested

Description
This is special designed aperture chamber.

This chamber is not hard and not easy..

What for content?
*Glados
*Fun
*BIg
*and also not Standard

`UpdateLog
***********
*fixxed* Wong texture On ceiling
*balancing* Panel it was to fast,
*add Save
5 Comments
Remix protocol  [author] 22 May, 2012 @ 4:22pm 
Thanks for Freeback :) this help much.. but this was simply a map that i use made i"m not realy from a puzzle,

but i wil ook intro it

btw try this 1, its not realy Hard puzzle lol
but it is cool http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=68643311
Sistrum 22 May, 2012 @ 2:43pm 
One question: Why put a timer on the exit stairs at all? The whole map feels like you put more effort in making it look better than a PETI map and while it is nice to look at (I personally would prefer no Glados) they do not add any challenge to your map. There are things you can only add with Hammer that are puzzle elements and not simply decorative.
Sistrum 22 May, 2012 @ 2:42pm 
The first room is good. The second room is full of problems: very frustrating. The most clever part is the very end, when you have to use the bridge and the cube with the lift to get up. But, If you throw the wrong portal and lose your bridge, you have to start over completely from the beginning which may be OK in shorter puzzles but not this one. A frustrating puzzle becomes more so when you have to repeat it. The turrets do not add meaningfully to the challenge, and seem to only be in this room so you can include one more line of Glados dialogue. I hate the third room. I don't feel fear, only frustration and annoyance. This reminded me of jumping puzzles from the original Half-Life. It's also only part of the room that really has to be solved. Getting the cubes is the only part that presents a challenge. You've got a lot of stuff in this laser puzzle but none of it makes it harder. The last room is good. MUCH better use of the lightbridge climbing from room 2 here.
Remix protocol  [author] 22 May, 2012 @ 1:19pm 
you stil didn't finish.?
Sistrum 22 May, 2012 @ 10:56am 
I like what I saw, but I didn't finish.

I admit to being completely stumped by the second room: one lightbridge, one cube and a button that drops turrets into goo. I eliminated the turrets and figured how to use the cube to work upwards on the lightbridge but I can't see where to go with that... I don't want to spoil it here for everyone but I like the idea with the cube and the bridges. It's tricky but still intuitive. Once you figure it out it's easy to do-- and that's the key!