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Indoor Farming Only Mod
   
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721.180 KB
21 Jun, 2016 @ 8:28pm
23 Dec, 2018 @ 12:52pm
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Indoor Farming Only Mod

Description
This takes the portion of the indoor farming mod from the CondensedFood mod on steam.

You should use some mod, either a mod that allows for the production of AI cores by myself under the Robotics + Research workshop mod http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=705102861 or Research Mod - Books>Ancient Books>Engineering>AI by ForgeDrake http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=769042258&searchtext=research, since the level 3 indoor farms require AI cores, and that would be a pain to import for every single farm you would upgrade.

You import an army. And somehow, despite being ill-prepared and not being able to produce food, you manage to survive and create a huge farm. Only problem: spamming food into your guys and spamming food creation so that food is maintained for 65 guys. This mod helps solve a few of these issues, and more!

Indoor farming: Advanced versions of the indoor or hydropronic farms that currently exist in game. Reworked it to relfect an improvement compared to before, with a lot of tinkering to make it not cheatish but desirable. There are two new levels, invented by the tech faction, to help improve yields even further. But be warned, they are more energy and water intensive, and are quite expensive to build!

Fish farms: Now you can farm indoors or outdoors thinfish in just about anyplace. Not affected by fertilities, only water, energy and food.

Fish drying racks: Allow the conversion of raw fish into dried fish food.

Automated Grain Silos: Need I say more? Requires gears and electricity!

Wells IV-VI that are double/quadruple/eight-times the capacity of Well III, though watch the electricity usage!


What it MODIFIES:
Modified to a reasonable level the amount characters can harvest in a day under the indoor cotton and cactus farms, because it was too low compared to all the other indoor farms made by the developper (20->140 compared to the other farms where the developer set them to 250)

Link for those who want to modify it to their taste:

https://www.lofigames.com/phpBB3/viewtopic.php?f=11&t=11223&p=55883#p55883

Pictures will be coming later since my town got erased when the new map was released!
19 Comments
Gomez solonez 18 Sep, 2023 @ 7:56am 
Can i grow rice in them?
Drooller 16 Jul, 2023 @ 12:19pm 
im bout to grow sooo much hash inside thank you
zartury  [author] 3 Nov, 2019 @ 7:57am 
No problem, though for a moment I did think the mod was broken (until I checked it). Enjoy
OhHeyItsLee 3 Nov, 2019 @ 5:47am 
Ah that's why I was confused. I thought the mod's hydroponics were available at an earlier tech level. I'm currently playing a 1-character shop keeper game and I downloaded this mod so that I didn't have to deal with the vanilla requirements lol. Thanks for clearing that up for me.
zartury  [author] 3 Nov, 2019 @ 5:14am 
Hello OhHeyItsLee,

The mod should still be working, the tech for unlocking some some stuff was put higher than before (if hydroponics, start at tech 5), in order to keep it consistent with the vanilla game. The vanilla techs needed to unlock it has not changed either. So, don't know what could be the issue.

What research level are you at?
OhHeyItsLee 31 Oct, 2019 @ 12:46pm 
I'm not sure if it's because the mod hasn't been updated for so long, but the farm research from the mod isn't in my Research tab at all. It's the same for the parent mod.
zartury  [author] 5 Jun, 2018 @ 3:29pm 
For hydroponic, tech 1 indoor farm or tech 2 indoor farm? Also, for which crop?
zartury  [author] 28 May, 2018 @ 3:17pm 
Thanks ;)
jojobe 27 May, 2018 @ 4:46pm 
Great mod
zartury  [author] 27 May, 2018 @ 4:35pm 
Update

Fixed bugged indoor cactus and cotton farms, changed and modernised it to match the rest of the vanilla game.