Arma 3
43 ratings
Griffin's Nest (SP/COOP 12)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
863.036 KB
12 Jun, 2016 @ 6:23am
18 Sep, 2017 @ 1:06pm
2 Change Notes ( view )

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Griffin's Nest (SP/COOP 12)

In 1 collection by Alwarren
FHQ Coop Pack #2 (Addons Required)
54 items
Description
Our contact Connington has gotten rumors that the Chedaki have a secret base in the Black Forest area where they keep a substantial part of their ammunition. We know that three ammo trucks are on the way to the base, so all we have to do is follow them, find the base, and let an explosive charge sort out the rest.

Features:
- Can be played in singleplayer (number of AI reduced to 7 in single player and difficulty adjusted)
- Tested with dedicated servers
- No Respawn, optional Psycho's Revive
- NAPA vs. Chedaki on Chernarus
- Uses FHQ Task Tracker and Psycho's Revive

Thanks to my squadmates at Comrades in Arms. Make sure to visit us at http://ciahome.net/
23 Comments
marco.toppy 23 Sep @ 2:05pm 
But thank you in every way for your work on all your high-level missions. :steamhappy::steammocking:
marco.toppy 23 Sep @ 2:02pm 
Between infiltrating, setting up 3 explosive charges just in case, and escaping, I have died and saved game progress approximately 15-20 times. Conclusions: too many enemies. If you shoot at the tank then they will shoot you. The enemies in the base see you and shoot through the ammunition depot and nearby trucks. I do not advise anyone to play this mission in SP mode, which due to my basic level in Arma3 is designed very well like all the missions in this editor, but it is disproportionate and exaggerated and you will end up wasting your time.
marco.toppy 23 Sep @ 2:02pm 
In SP mode: the AI ​​a disaster! At the beginning of the mission, 2 companions report that they do not have minitions but they do have them compatible with their rifle but their rifle does not accept reloading. That's why I had to put these 2 unusable companions in a car to sleep. Then the AI ​​stops in the forest all the time and is reluctant to accept my commands. I must scold you a little because you were disloyal by placing troops outside the OA operation zone circle and they attacked us after we eliminated a troop truck with many soldiers. There I lost almost all of my companions and another died or got lost reaching me while I continued the mission of reaching the base with the ammunition to destroy that I had already located. Before infiltrating the base, the last 2 companions were left standing in the forest and there was no way to regroup them with me (they stayed there without helping me).
Alwarren  [author] 23 Sep, 2018 @ 8:40am 
BTW; for similar missions like mine, check out Varanon's Workshop at https://gtm.steamproxy.vip/id/varanon/myworkshopfiles/
varus 23 Sep, 2018 @ 8:10am 
That was a very nice mission and really intense. Many thanks for making this.
Alwarren  [author] 23 Nov, 2017 @ 8:55am 
Glad you liked it :)
pishcabueso 23 Nov, 2017 @ 7:50am 
Nice mission, very original and immersive!
Alwarren  [author] 15 Oct, 2017 @ 1:14am 
Thanks :)
CZERNOBYL10[PL] 14 Oct, 2017 @ 8:19pm 
Świetna,trudna misja polecam. Ocena5/6 gwiazdek.:NATO:
Alwarren  [author] 26 Sep, 2016 @ 5:44am 
@Borzy that's a feature, yes.