Total War: SHOGUN 2

Total War: SHOGUN 2

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Double Unit Size for Fall Of The Samurai
   
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Tags: mod
File Size
Posted
133.562 KB
9 Jun, 2016 @ 7:46am
1 Change Note ( view )

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Double Unit Size for Fall Of The Samurai

Description
all General,Cavalry,Siege(Double Cannons),and Infantry size are doubled.
Example
Cavalry: 80 => 160
Siege: 40(4) => 80(8)
Infantry: 200 => 400

now your PC wil get sick faster due to 8000 Line Infantry spam.
I can't test this mod yet,due to not having Fots.

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93 Comments
That one_AsianFriend 22 Mar @ 7:46pm 
why can't we use bayonets
Renrul 22 Jun, 2024 @ 9:04pm 
You can double the unit size by going to %AppData% and opening the creative assembly-> shogun2-> scripts->preferences.script and change campain unit multiplier from 1 to 2 and save it.
Jackd0131 16 Sep, 2023 @ 10:20am 
brtoooooo wtf why does it not apply to a bunch of units like line infantry
LongDuckDong 23 Dec, 2021 @ 7:26am 
sir all my units are vanilla
Mira Aetos 29 Sep, 2021 @ 12:59am 
SIR infantry only has vanilla sizes?
Skip Townsley 1 Apr, 2021 @ 10:42am 
This works on campaign only.
SgtChickenFrizi 6 Jan, 2021 @ 2:22pm 
I changed size in options to test and then... OOF now I got like 100 or 50 for Line Infantry only. Dang I think I bugged out the game and this mod. Default size for my line were originally 150 any way to get that back?
Human72 20 Jul, 2020 @ 9:22pm 
i got it to work by getting the pack file manager and looking though there for the unit size etc adjust the numbers in there and save it as intended and test it in custom battle is how you make sure it works. mattbat.
Mattbat64 7 Jul, 2020 @ 8:57pm 
@Human72 wait. how were you even able to get this mod to work. I had make sure that there isnt any mod conflicts and im not seeing the double unit sizes on the conquest mode.
Human72 6 Jul, 2020 @ 8:25pm 
@Valentina that so? only way to know is to take a look and i to be honest am terrible with looking at stuff like that due to fear of breaking the game or mod out right. though the mod maker for the bayonet mods would know which table it touches in darth mod they found a way to get it to work with the larger formations as part of the core mod.

though i think it leans more towards the animation side then the unit size again the only way to know is to take a look at the tables in the bayonet mods and if you know the guys who made them for vinilla the best chance would be to talk to them about this or at least take a look at the table's for unit sizes and animation to see where it is at. though i suspect as well it may be that tinkering with the unit size table. i don't know. ^^;