Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
- All foliage will have the same passebility consistency between maps.
-Spawn rate in Meadowbrooke Forest will lowered by 10%
-Spider and Hornet monsters in Meadowbrooke Forest will have their Attack power and Defense lowered.
-Hidden items will show a small sparkle animation on the map.
-Rats in the Old Sylvant Aquaduct will have their Attack power lowered slightly.
-Certain NPC dialouge will be fixed.
-Parallax lighting will be added to all current player accessible maps.
-Dear mAn
5: I knew exatly how everything would work but there is little direction for the player.
Minor Gripes: I live in this village why does the cook in the pub just call me kid?
Why can't I walk over flowers in the forest?
1: I recommend changing your title music though, playing the default one turned me right off. I see that you have alot of music files so please use them. The title music is very important.
2: There was no indecation until I was out of the house to get the supplys. Unnesesary backtrak wasn't that fun.