Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
- All foliage will have the same passebility consistency between maps.
-Spawn rate in Meadowbrooke Forest will lowered by 10%
-Spider and Hornet monsters in Meadowbrooke Forest will have their Attack power and Defense lowered.
-Hidden items will show a small sparkle animation on the map.
-Rats in the Old Sylvant Aquaduct will have their Attack power lowered slightly.
-Certain NPC dialouge will be fixed.
-Parallax lighting will be added to all current player accessible maps.
-Dear mAn
5: I knew exatly how everything would work but there is little direction for the player.
Minor Gripes: I live in this village why does the cook in the pub just call me kid?
Why can't I walk over flowers in the forest?
1: I recommend changing your title music though, playing the default one turned me right off. I see that you have alot of music files so please use them. The title music is very important.
2: There was no indecation until I was out of the house to get the supplys. Unnesesary backtrak wasn't that fun.