Total War: WARHAMMER

Total War: WARHAMMER

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Military Resource Building Bonuses Factionwide
   
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Tags: mod, Campaign
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7.608 KB
1 Jun, 2016 @ 5:50pm
23 Aug, 2017 @ 10:36pm
16 Change Notes ( view )

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Military Resource Building Bonuses Factionwide

Description
The special resource buildings each faction is able to build in specific provinces have effects that boost unit recruitment in some way.

Before, these bonuses were only province wide, but I have made their effects faction wide instead. This way, even if you don't plan on making that province a military hub, it will still be beneficial to build that resource building.

(Saved Game Compatible!)

The following are factionwide:

Bretonnia:
-Master Swordsmith's Forge (Experience boost and recruitment cost reduction for Knights and Sword-Armed Units)
-Warhorse Breeder's Stables (Experience boost and recruitment cost reduction for horse-mounted cavalry)
-Woodworker's Shop (Experience boost and recruitment cost reduction for archers and spearmen)

Empire:
-Master Swordsmith's Forge (Experience boost and recruitment cost reduction for Knights and Sword-Armed Units)
-Warhorse Breeder's Stables (Experience boost and recruitment cost reduction for horse-mounted cavalry)
-Woodworker's Shop (Experience boost and recruitment cost reduction for crossbowmen and spearmen)

Dwarf:
-Arsenal (Experience boost and recruitment cost reduction for all melee units)
-Blackpowder Upgrades (Experience boost and recruitment cost reduction for all blackpowder/fire-based units)

Greenskins:
-Black Orc Forge (Experience boost and recruitment cost reduction for Big 'Uns and Black Orcs)
-Beast Lairz (Experience boost and recruitment cost reduction for Boar, Wolf, and Spider Riders)
-Goblin Sawmillz (Experience boost and recruitment cost reduction for spear infantry, archer infantry, and chariots)

Vampire Counts:
-Unholy Forge (Experience boost and recruitment cost reduction for Grave Guards and Black Knights)
-Dark Lair (Experience boost and recruitment cost reduction for all units from the Forest building chain)

Special:
-Great Slayer Shrine (Experience boost for infantry and slayer units)
-Brightstone mine (Experience boost for artillery units)
-College of Magic (Experience boost for all Wizards)
-Great Temple of Ulric (Experience boost for Warrior Priests and Witch Hunters)
-Knights Panther Chapterhouse (Experience boost for Empire Knights, Reiksguard, and Demigryphs)
88 Comments
PopLocknHots 2 May, 2023 @ 5:47pm 
Kaedrin's Mod Manager v1.9.0, this mod works.
kinngrimm 13 May, 2020 @ 10:22am 
If i take a place with a uniq building of a different race, i assume i can't profit from that, right? Would be nice though. I guess it would need a different balancing though. Perhaps also not giving straight up rank increases, but special skill traits.
Jubbas the First 7 Oct, 2017 @ 8:05am 
my hero =D
Clown  [author] 6 Oct, 2017 @ 10:33am 
I have now
Jubbas the First 5 Oct, 2017 @ 9:40pm 
sooo any chance you might look at adding this to TWWH 2 ?? =D
Clown  [author] 23 Aug, 2017 @ 10:36pm 
Updated
Aaron 23 Aug, 2017 @ 10:55am 
This mod has been crasihng my game on startup. Running steel faith as well. Used to work, not sure what changed.
Fjarun 22 Aug, 2017 @ 7:48pm 
A'ight, thats fair enough. Just curious because I typically run valuable veterans which makes this a pretty crazy mod in terms of challenge, because obviously if the ai gets two buffs they have almost maxed units running around that they'd happily spam. Obviously the player benefits too but I don't think most players outspam the AI in terms of numbers. Ah well, good mod.

It does definitely work on this patch though @Grunt, so must be a conflict somewhere. Check any building mods you have I guess, if any.
Clown  [author] 22 Aug, 2017 @ 3:06pm 
Updated. The mod still shows the military resource buildings as factionwide for me. You might have a conflicting mod if it still doesn't work for you, couldn't tell you which one.

This is the only version I plan on having. Balance isn't something I have in mind.
DigitalGrunt 21 Aug, 2017 @ 1:38pm 
Not certain what I'm doing wrong but this mod does not work for me, with it enabled the bonuses aren't applied to all provinces just the one that the building is constructed in.