Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

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Dial Tone (Hammarin)
   
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28 May, 2016 @ 10:49am
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Dial Tone (Hammarin)

Description
So this is the first level I made for Hammarin "The Hammer". I was reading one of the Dev Blog posts and they said he's basically there to be a blank slate that can be used for anything. Seeing a story telling Opportunity I decided to have him work as a hitman for the Janitors (Whose sprites were sadly not in the cutscene editor...) and this is the beginning of his story arc, which will involve hunting for a target who ignored the phonecalls and threats... His target is surprisingly more connected than you might have thought.

Onto the technical stuff. This is a level with enemies, but also features Cutscenes, as such here are a list of known issues that I have no power to change short of removing cutscenes.

~Silenced pistol at the beginning has 0 ammo after the cutscene

~The "Floor Cleared" Message does not show up when a floor is cleared. Likewise the "Level Cleared" message will not appear, you will however be prompted to go to the car.

~Police on the second floor cannot shoot, their guns have no ammo when they are killed as they are Cutscene NPCs and not Enemies.

~When leaving the second floor, Hammarin will state he has searched all 5 floors. This is not a typo, I just did not want to make players slog through 5 samey floors.

~On the roof, the cutscene on the helipad does not trigger until a cutscene in the lower right corner of the roof is triggered. (I wanted that conversation to be secret, like the one in the intro level is, Unfortunately due to limitations, I am unable to make it an optional trigger.

~For some reason the credits at the end play a really obnoxious nuclear alarm sound. Unsure how to stop that.