Portal 2

Portal 2

135 ratings
A Tall Problem
   
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7.290 MB
10 May, 2012 @ 1:20am
10 May, 2012 @ 4:52pm
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A Tall Problem

Description
The exit lies far above you as you enter, but there doesn't seem to be a way up. There are two sub-chambers that might lend some insight into the situation, but unfortunately there aren't a whole lot of portal surfaces to work with. There are a couple of conversion gel spouts, however...

Similar to The Runway in its concept, this map is based almost entirely on conversion gel as an experiment in both controlling it and using it in conjunction with other test elements (in this case, cubes and a light bridge). See what wondrous things this highly toxic substance can do for you!

UPDATE 1.1:
-Fixed an exploit allowing the entire puzzle to be skipped (Thanks, ryryryan!)
-Made the light bridge slightly more necessary in solving the second sub-chamber (removed a slightly different alternate solution)
10 Comments
vioray 26 Aug, 2014 @ 6:42pm 
fun puzzles with good use of the different elements
1980 18 Aug, 2012 @ 9:23pm 
What an enjoyable puzzle, good chap!
Mr.Johno 16 Aug, 2012 @ 2:20am 
Great Map. Not too easy, not too hard.
Ravenmorke 28 Jul, 2012 @ 8:21pm 
Very nice!
Here's my map if you want to try! ;) ..It's a little hard! :p

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=77292983
Flash.TVR 14 May, 2012 @ 12:10am 
Another good one Will!
Ryan 10 May, 2012 @ 4:14pm 
No problem! Check out a few of my levels too if you like a challenge.
Will T.TVR  [author] 10 May, 2012 @ 4:09pm 
Whoops, that's a nasty little exploit right there. Thanks for pointing it out! I'll prepare a revised version soon.
Ryan 10 May, 2012 @ 3:20pm 
Otherwise I should note going through it properly, it is a brilliant level. Just the right amount of difficulty, and I never felt lost to the point I didn't have any idea what to do.
Ryan 10 May, 2012 @ 3:14pm 
Heh, I completed this in a matter of seconds :P Check out the first 4 screenshots I posted:
http://gtm.steamproxy.vip/profiles/76561197989486349/screenshots/

Just get rid of the portalable wall and you'll be good :)
edeslash 10 May, 2012 @ 1:37pm 
I truly appreciate all your works. In this one I really had to think a couple times and in the end the solution was really obvious. And that's a good thing!