Tabletop Simulator

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Skyway Robbery - Kickstarter PnP Version
   
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Game Category: Board Games, Strategy Games
Number of Players: 2, 3, 4
Tags: 4+
File Size
Posted
Updated
164.388 KB
27 May, 2016 @ 4:45am
22 Nov, 2020 @ 6:28am
7 Change Notes ( view )

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Skyway Robbery - Kickstarter PnP Version

Description
This is Skyway Robbery, designed by Phlip duBarry and published by Game Salute. The game is available in stores now, but the print & play (which I used) is still available online through the Kickstarter page.

Description from the Publisher:

"As a giant airship travels to various far-flung locales, rival gangs compete to pull off daring heists. Your job is to recruit various skilled criminals to join your crew as you plan to take down fortified locations and steal the loot guarded within. You may also complete smaller jobs on the airship itself as it travels across the globe. Set in a steampunk world, Skyway Robbery offers high adventure and cunning, card-driven game play. A player's turn consists of selecting three action cards and determining their order in secret. Once all players have selected their three actions, all the cards are revealed and resolved in turn. Most actions allow players to purchase new cards (crew and equipment) from areas on the board or engage in an illegal, but lucrative, activity. Whoever earns the most Street Cred at the end of the game is the winner."

Doesn't that sound awesome?!

PnP Rules are here: https://boardgamegeek.com/filepage/106932/skyway-robbery-rules-v9
Note: these rules are not the same as the rules found on the Game Salute website.

Also, I made a couple cosmetic changes just for TTS. I made a custom back for the 10 destination tiles (for determining the game length), because I don't know what the actual game has on the back. And I split the player boards into two pieces, because they're actually quite tall, and there was no room on the table without shrinking the board and components.

If you find any errors, let me know and I'll fix it asap. If you need help with the game itself (or someone to play with) I might be available for that, too.
17 Comments
Weatherholtz  [author] 29 Jul, 2016 @ 2:31am 
Since I haven't actually had a chance to play this game even after all this time, I didn't realize that I missed adding the Reputation tokens. I apologize to anyone who encountered that oversight.
Ram 4 Jun, 2016 @ 12:52pm 
Thank you!
Weatherholtz  [author] 4 Jun, 2016 @ 12:28pm 
oh, now i understand. the print & play files I used are an earlier version of the game than the retail copy, and came from the Kickstarter page. the rules on the Game Salute site are the finalized rules, and I guess they added in extra defense cards.

i looked through the new rules, and that's the only change that jumped out at me, but i'll take a better look when i'm more awake.

sorry for the confusion.
Ram 4 Jun, 2016 @ 5:25am 
http://gamesalute.com/sites/default/files/Skyway_Rulebook.pdf

Pages 3 (components) and page 4E (setup)
Weatherholtz  [author] 3 Jun, 2016 @ 11:18am 
hmm, i'm honestly not sure what you're referring to, SciBear.
Ram 3 Jun, 2016 @ 2:55am 
This is great work. Quick question.... I can't seem to find the 9 unusual defense cards. Am I looking in the wrong spot?
Weatherholtz  [author] 2 Jun, 2016 @ 10:46am 
Small update: added two models for the zeppelin token that tracks game rounds.
:)
Weatherholtz  [author] 29 May, 2016 @ 2:12pm 
I also separated the gang member deck into location-specific and non-location. That will make it easier to do the initial 3-card draft from the non-location deck, and to populate the location-specific slots from the other. Just make sure to shuffle all the decks before you play.
Importuno 29 May, 2016 @ 2:11pm 
No problem, thanks once again.
Weatherholtz  [author] 29 May, 2016 @ 2:10pm 
Oh, I had hands diabled while I was working on it, but I didn't think that setting would have carried over through the mod. Guess I was wrong, so I've re-enabled hands, and reuploaded so that won't be an issue for anyone in the future. Apologies.