Stellaris

Stellaris

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Axelius AI Empire
   
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17 May, 2016 @ 3:26pm
19 May, 2016 @ 2:30pm
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Axelius AI Empire

Description
A custom playable empire as a Machine Conciousness. The mod adds a player only empire of synthetics that starts with Synthetic Workers and Leaders unlocked, as well as Synthetic pops and power plants rather than hydroponic farms.

Because of issues with getting things to trigger on game start the proper changes to the nation takes effect after a few days in game.
19 Comments
Kunuk 5 Aug, 2017 @ 2:28pm 
Can you update this please
スカイ 25 Mar, 2017 @ 6:50am 
Update please
Shadow Skyer 11 Dec, 2016 @ 9:26pm 
Does this one even work anymore?
Seph 3 Jun, 2016 @ 2:34pm 
Actually my bad i realised if you dont touch the government tab you can switch anything else and save it... Lucky for my collectivist and fanatic materialist is the ethos combo i love the most anyway so your mod is 10/10 I LOVE YOU :*
Seph 3 Jun, 2016 @ 12:51pm 
How about you add the ai government as an event in the beginning along with converting the pops? That way anyone can create their nation with any name flag and ethics. They save it normally and the first event reverts their pop into synths and their government type with it. Ofc they cant ever get it back if they change it but they start with it. Pls make it happen if you can... your mod is the best so far and i really want to stick with it. It would be also more usable in multiplayer with friends in case they want to run the same synth empire but not share the same flag/name/ethos
Axelius  [author] 2 Jun, 2016 @ 5:05am 
Making AI government possible to switch to would require replacing existing game files, which I consider to be outside the scope for this mod. I suggest trying to change the flag in the save files.
Seph 1 Jun, 2016 @ 1:08pm 
Can you add the Ai government to the pool? Unfortunately if its not available you cant save any modifications to the species like flag or empire name (i know the latter can be changed any time during game). I tried choosing a government in order to save the cganges but then during the event it doesnt revert the government back to what it should be and i was stuck with science directorate. I also uploaded my own version of the mod and i only changed the flag but somehow the machine empire doesnt show up at all. I dont know what i skrewed up since every thing is in my mod folder exactly the way i found them. Can you explain how i can fix it in case you dont want to change your mod?
Axelius  [author] 29 May, 2016 @ 12:20am 
Think I know why that happens, I'll do what I think will fix it in the update for 1.1
neliger 28 May, 2016 @ 8:20pm 
Great mod, simplier but better than "Playable robots". One thing strange is that at some time the empire gouvernor die, and the empire have no gouvernor anymore :)
Axelius  [author] 28 May, 2016 @ 2:13am 
They cannot be genetically modified, as, in fact, they are the vanilla buildable synths. While a cool concept and something to keep in mind for future ideas, to make it work and fit in is outside the scope of this mod.