Stellaris

Stellaris

Otillräckligt med betyg
[OLD] Skip Neutral First Contact Projects
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
11.631 KB
16 maj, 2016 @ 18:26
28 jun, 2016 @ 2:52
7 ändringsnotiser ( visa )

Abonnera för att ladda ner
[OLD] Skip Neutral First Contact Projects

Beskrivning
This mod is dead as a doornail, if you want this mod either look for one that's updated or make the changes yourself. Look in the comments for help, if it's not there ask and I will point you in the right direction

This mod automatically completes first contact Special Projects for neutral aliens (Amoebas, Clouds, Crystals, Drones, and Tiyanki) but keeps the first contact Special Projects for alien empires.

Potentially incompatible with mods that edit events.
10 kommentarer
Atom, He Who Seeks Nowhere 20 sep, 2020 @ 4:35 
neat
Taw  [skapare] 20 okt, 2016 @ 14:39 
@smjjames, I don't think so and even if it does I don't recommend using it since it replaces a large file containing many events that are updated with just about every patch. If I don't keep the mod updated, using the mod may undo parts of game patches.

I don't see myself updating the mod since the direction the game is developing I find the need for it to be increasingly small and increasingly harmful to gameplay.

If you'd like to use the mod yourself, I recommend looking at the mod files and making the adjustment yourself! The neutral first contact events are near the bottom of the file.
smjjames 20 okt, 2016 @ 10:05 
Taw, does this work in 1.3+leviathans?
isiarca 20 jul, 2016 @ 2:12 
There is a mod for that, Nediak. It's called Remove Spaceborne Aliens.
Taw  [skapare] 1 jul, 2016 @ 18:43 
@Nediak: Gotcha. You could post on the official Stellaris user mods forum [forum.paradoxplaza.com], or the StellarisMods subreddit , there could be a mod that does it or someone who wants to do it.
Nediak 1 jul, 2016 @ 18:28 
deletes the neutral aliens they're so annoying and provide nothing to the game
Taw  [skapare] 1 jul, 2016 @ 17:32 
@Nediak: Deletes what? The neutral aliens? The projects this mod autocompletes? The projects this mod doesn't touch?
Nediak 1 jul, 2016 @ 9:01 
there should be a mod that deletes them
Taw  [skapare] 28 jun, 2016 @ 7:24 
@spincrus: Glad it helps!
spincrus 28 jun, 2016 @ 7:23 
Yes, yes, yes. In any grand strategy or 4x game, I tend to restart the map very frequently to find the most suitable starting position for myself. It's annoying to have to do this every single time I start a new game.