Portal 2
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Seven Segment Decoder
   
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8.555 MB
2012 年 5 月 8 日 下午 10:43
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Seven Segment Decoder

描述
A BCD to Seven Segment Display Decoder using logic gates created with rudimentary Portal 2 map editing tools.
9 条留言
trekeyus 2012 年 5 月 31 日 下午 4:53 
true ;)
edzh  [作者] 2012 年 5 月 27 日 下午 4:03 
I specifically created this in PTI to demonstrate that it would be possible to create logic gates and devices using the limited resources given by the map editor. Scripting in Hammer isn't as fancy as red lights that kill your computer :)
trekeyus 2012 年 5 月 26 日 下午 8:24 
world probably be much less resource heavy if instead of using Lasers for the logic you used scripting in Hammer. But then again Hammer is a pain to use.
trekeyus 2012 年 5 月 26 日 下午 8:19 
Running it on a dual Xeon system and it lags bad. yea I have Two quad cores.
edzh  [作者] 2012 年 5 月 26 日 下午 7:16 
Yes, it definitely does. Lasers are very resource heavy in Portal 2. I'm running this on a Core2Duo E8400 with about 15 fps.
trekeyus 2012 年 5 月 26 日 下午 3:14 
The source engine realy lags bad on this map.
edzh  [作者] 2012 年 5 月 9 日 下午 6:12 
It already had enough trouble rebuilding as it is lol. The source engine is much too limited when creating logic gates using this method.
jaycee1980 2012 年 5 月 9 日 下午 5:03 
it would be even cooler if you made it do hex :)
nopeaway 2012 年 5 月 8 日 下午 11:21 
Ah sweet! I remember playing around with 7 segment LEDs and BCD as a kid. Those were fun times. Great to see it replicated in Puzzle Maker. I wonder if you could somehow use this as a teaching aid.