Portal 2
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Seven Segment Decoder
   
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8.555 MB
8 mei 2012 om 22:43
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Seven Segment Decoder

Omschrijving
A BCD to Seven Segment Display Decoder using logic gates created with rudimentary Portal 2 map editing tools.
9 opmerkingen
trekeyus 31 mei 2012 om 16:53 
true ;)
edzh  [auteur] 27 mei 2012 om 16:03 
I specifically created this in PTI to demonstrate that it would be possible to create logic gates and devices using the limited resources given by the map editor. Scripting in Hammer isn't as fancy as red lights that kill your computer :)
trekeyus 26 mei 2012 om 20:24 
world probably be much less resource heavy if instead of using Lasers for the logic you used scripting in Hammer. But then again Hammer is a pain to use.
trekeyus 26 mei 2012 om 20:19 
Running it on a dual Xeon system and it lags bad. yea I have Two quad cores.
edzh  [auteur] 26 mei 2012 om 19:16 
Yes, it definitely does. Lasers are very resource heavy in Portal 2. I'm running this on a Core2Duo E8400 with about 15 fps.
trekeyus 26 mei 2012 om 15:14 
The source engine realy lags bad on this map.
edzh  [auteur] 9 mei 2012 om 18:12 
It already had enough trouble rebuilding as it is lol. The source engine is much too limited when creating logic gates using this method.
jaycee1980 9 mei 2012 om 17:03 
it would be even cooler if you made it do hex :)
nopeaway 8 mei 2012 om 23:21 
Ah sweet! I remember playing around with 7 segment LEDs and BCD as a kid. Those were fun times. Great to see it replicated in Puzzle Maker. I wonder if you could somehow use this as a teaching aid.