Portal 2

Portal 2

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Blode Test Chamber 02
   
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8.406 MB
8 May, 2012 @ 5:32pm
9 May, 2012 @ 10:36pm
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Blode Test Chamber 02

Description
Congratulations on completing the exceedingly easy first test chamber. We hope you enjoy this second test chamber designed to test speed, reflexes, and figuring out just where you need to go. Please refrain from walking into the glass at the inital room in a futile attempt to pass through it. You are not a ghost. Yet. If you do become a soul confined to this world, please proceed to our spiritual test chambers our dead employees should have built by now.

We aren't perfect here at Aperture, but we are improving every day. By firing idiots like the guy who caused us to make the following changes to the test chamber.

Update 1 (May 9th 2012) :
-Added a way to get out of the large pit in the water room if stuck. Can't test a whole lot stuck in a hole. Well, not anymore, we did all of our "Stuck in a large hole tests". Lots of interesting data there.
-Added an easier way to get down from the top of the water room. We were tired of cleaning up the vomit from people getting motion sickness due to the sudden reversal of gravity, brought on by floor to floor portals. Also added a test subject filter for motion sickness.
-Gave the weighted cube a respawner button for if it got stuck anywhere, we have loads of them, and they need to get used up. Press that button!
-Added a new element to the time limit section. We felt there wasn't enough panic involved, and the giant worms we're raising feed on panic and sweat. We think. They don't communicate all too well.
-Changed how to activate the panels in the laser room. Had to keep a good ratio of Big Red Buttons to Even Bigger Supercolliding Superbuttons. Also red.
2 Comments
Blode  [author] 9 May, 2012 @ 10:38pm 
Update 1:
Added a way to get out of the large pit in the water room
Added an easier way to get down from the top of the water room
Gave the weighted cube a respawner button for if it got stuck anywhere
Added a new element to the time limit section
Changed how to activate the panels in the laser room

Again, please report any broken elements, bugs etc. here.
Chet Willinger 8 May, 2012 @ 6:18pm 
Much more difficult, but very rewarding to finish.