The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Towns and Villages Enhanced: Whiterun Exterior
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6 mai 2012 la 10:47
7 mai 2012 la 4:40
2 jurnale de actualizare ( vizionare )

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Towns and Villages Enhanced: Whiterun Exterior

În 1 colecție creată de Aplestormy
Towns and Villages Enhanced: Collection
15 obiecte
Descriere
Please check out my other Mod (Towns and Villages Enhanced), that Adds new levels of detail to towns and villages around skyrim! :) (Similar to this one, but for whole villages!)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=68336872

Follow me on twitter for News on my upcoming Mod, The Rocky Isles (It's pretty massive! :D)
https://twitter.com/#!/AplestormyMods

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V1.1! The stable area has been enhanced, New animals added, More trees, Lights and also a small market stand (No merchant yet, working on it.)!

Whiterun Exterior Enhanced is a small mod that adds many more scenery items around the outside of Whiterun. In future updates I may add, new NPC's such as merchants and bandit attackers; new lighting sources, buildings and animals.

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This is V1.1, if you find any bugs, please leave a comment and I'll try to fix them ASAP.

There is a slight performance drop, depending on you're lighting mod, you may experience different decreases in FPS.

Im using the RCRN Pure Mod with a Phenom II x4 965, and a 560ti, and have had drops of 1 - 3 FPS in the general area.

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Works well with, the Sexy cities series of mods (Shown in the picture) and any foliage lighting mods. Incompatabilities are: Any mod that changes the cell, such as the whiterun markets and detailed cities exterior mod. Please comment if you find any others.

Thanks for Downloading! Every comment will be read! Please Rate and favourite, means alot :)

--- Works with the Civil War questline, but some clipping issues may occur. Nothing too serious. Thanks for all the subs and favourites, I'm working on a new update :) If some random imperials or stormcloaks appear... Don't worry! This is a bug, they will kill eachother, and go on with their days...


NOTICE: This mod is being deleted soon, I will be slowly replacing "Whiterun Exterior Enhanced" and "TAVE Villages" The reason for this is various errors and crashes both mods are causing. They will be replaced with much more game friendly versions, that should keep the same style, and apply more advanced modding techniques. Look out for them soon.
243 comentarii
A Hobo Named Bob 19 dec. 2023 la 19:35 
There are trees in some really dumb places in whitrun. clipping through awnings and on stone paths and stairs, Pretty mod, but why the trees?
Marxist-Leninist 11 mart. 2021 la 13:50 
This mod attacked my FPS
FastBlackCat 😸 5 oct. 2020 la 2:49 
I love the series for these mods and have been using them since they first came out, but unfortunately Whiterun Exteriors has started causing issues, especially in the crossroads area near the stables: massive fps hits that turn into the game freezing. I had to remove it with much regret.
Vodkavsky 1 mart. 2020 la 9:16 
Great mod, still works and doesnt seem to break
Doktor Weenie 21 nov. 2019 la 14:59 
Im getting an error for "archive file bigger than mod; might be corrupted" for a bunch of my mods recently, including this collection. Today, they all stopped working and I've had to unsubscribe from them. I hope when you release the updated versions this will get fixed. Is there a way I can follow you either through Steam or a social media for updates on the mods and when they get released? They are some of the best and I want to keep supporting
FireFork 27 iul. 2019 la 9:59 
ckm failure, please update :lunar2019piginablanket:
Redfox45 22 iun. 2019 la 14:54 
Is this available on nexus? Because it obviously is gonna be a broken pos indefinitely now
Raven 15 iun. 2019 la 21:06 
same for this one, ckm file failure
Cutiiiee 13 iun. 2019 la 16:33 
Fix mod plis
Doktor Dirch 5 iun. 2019 la 6:39 
Kudos to "ItsDaKoolaidDude" for this tip:
Theres both been a problem where the CKM seems corrupted, as well as the "archive size bigger than the mod". However, if you hit play before the data loads up that mod, it still works.