Space Engineers

Space Engineers

Not enough ratings
Tranquility (Redone)
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
Mod category: Exploration
File Size
Posted
940.731 KB
29 Apr, 2016 @ 12:04pm
1 Change Note ( view )

Subscribe to download
Tranquility (Redone)

Description
Credit for the original ship goes to Jura7, which can be found here
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=651768751

This is a rebuilt version of the Tranquility Colony Ship. For those who dont know me, I take on ships sent to me and make it my goal to make them work. Some ships sent to me are in better condition than others, and I basically modify them, and make them actually function.

The Tranquility already functioned really well before i got a hold of it, however, a look around will make clear my changes. Alot of parts to the ship were added for cosmetic reasons, but not made functional. I rebalanced, making most non functional parts functional, while keeping the actual overall look. One such change, was the O2 farms and Tanks on the top of the ship. I connected them to the conveyor system, and routed the conveyor system to include the turrets.

I also added more turrets, to make the ship better capable of defending itself. Initially, it had 6. I increased this to 12, adding 2 to either side, and 2 on the bottom. I also added scripting for automatically closing doors, that will activate after 3 seconds.

Along side the automatically closing doors, I added sensor driven decompression rooms. This comes with a caviot ill explain later. I also added, and connected the conveyor nodes and storage nodes on the top landing pad. This allows for more space, and better docking options for a small fighter.

I also added alot more power storage, to allow for running the reactors quiet, for instances where you dont want to waste uranium. An Ore detector was also added, and made functional.

Quick Glance:
+Added Turrets
+Automaticly closing doors
+Sensor based Airlocks (Wait a second or two before you open the door, for the vents to do their jobs.)
+More Oxygen support (Display in front will no longer display 20% Oxygen as max.)
+More Storage
+Better Conveyor System
+Added O2 Farms and O2 Tanks to the system
+More Batteries
+Better Ship Grouping of Systems in Command Menu
+Better Vent Placement (All rooms now have oxygen support, none will decompress)
+Ore Dectector

About that caviot i mentioned earlier, The oxygen system, because of the way the airlocks run, requires you to NOT HAVE 100% OXYGEN FOR THE AUTO AIRLOCKS TO WORK. If the tanks are full, theres nowhere for the oxygen to go, and the vents wont fuction. Therefor, keep the O2 generators off, until your tanks start to run low. You can also acomplish this by grinding down 1 tank past workable condition, and then repair it. This empties 1 tank.

Thank you for your time, and if you have any specific ships you want me to redo, or would like to send me your own ships to make funtional, dont hesitate to ask. Ill take a look.
2 Comments
ivyaccess 20 Nov, 2022 @ 8:28am 
it was the gyroscopes in there
ivyaccess 20 Nov, 2022 @ 3:07am 
why is the med bay not pressurized in both the old version and yours?