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Rockface Temple [Beta]
   
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Game Mode: Survival
Type: Map
File Size
Posted
Updated
465.372 KB
18 Apr, 2016 @ 1:57pm
7 Sep, 2017 @ 11:15am
12 Change Notes ( view )

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Rockface Temple [Beta]

Description
"The explorers knew they were in trouble when the mushroom soup ran to find help."

This is a beta release of this map, I plan to add much more but would like to share it with you early, please do give suggestions and share your opinions in the comments, your input is much appreciated!
21 Comments
TimmyChips 23 Oct, 2016 @ 5:03pm 
@HisDarkestFear Thanks!
HisDarkestFear  [author] 23 Oct, 2016 @ 10:12am 
You cannot make your own waves afaik, unless there's a way using third-party means. You select from a list of presets when setting up the gamemode. =)
TimmyChips 22 Oct, 2016 @ 12:46pm 
Do you have to set up the waves yourself or can you change it to already existing waves? Learning how to make my own survival map.
HisDarkestFear  [author] 29 Apr, 2016 @ 8:14am 
Thanks! Sure took a lot of great people's advice to get me this far. =)
jebOx  [developer] 29 Apr, 2016 @ 1:13am 
Looks great! :borealis:
PeterComputer 24 Apr, 2016 @ 1:28pm 
You're welcome! This is a really good map and I want to see it developed! I'll keep popping up every once in a while to see if any updates are avaiable and share my thoughts on it.

Good night! :D
HisDarkestFear  [author] 24 Apr, 2016 @ 12:00pm 
Thanks for the time-taken review PeterComputer! (A wall of text is almost never a bad thing, especially when it's well-written =) )

It does seem pretty hard to get past the first few waves without either shield belt or upgrades, I think I'll move the upgrade booth back up to the overhanging wood girder. Three shops inside that little locked area didn't look so good either, so this makes a good excuse!

Hmm, removing the bouncy plant in the middle might actually help AI characters get across also, I'll look into this.

The idea with the Pop Plants is that you get to heal for free, at the cost of speed and only much safety once the wave has ended. I should add some more though, the Snipers do kill you pretty quickly and what I've got right now isn't ideal.

Once again, thank you for the feedback! It's always good for a creator to get input other than his own. =)

Have a great day,
Darkest~
PeterComputer 24 Apr, 2016 @ 10:53am 
Sorry for the wall of text! ;P
PeterComputer 24 Apr, 2016 @ 10:52am 
(Continued)

The way I see it, there are two solutions to this issue:
- You either place the Upgrade Booth back in the open;
- Or you put a Nano Dispenser somewhere around the map.

There are most likely other ways to get around this problem but these two were the first that I thought of.

All in all, both these updates have been great and have fixed basically all the mobility and enemy type problems I had with the map. Although now the early-game is now quite frustrating, I know that you'll probably be able to balance it better in future updates.
That's basically everything I have to say right now,
Keep up the good work! :D
PeterComputer 24 Apr, 2016 @ 10:51am 
(Continued)

I think this correlates with the fact that the upgrade station is locked at the start of the game. Usually, what I'll do is buy either a Slugger Revolver or a Slugger Cobra and upgrading them in the first few rounds in which I can't afford a shield. By locking up both the Upgrade Booth AND the Advanced Equipment behind 350 Volts, the chances of me surviving 2/3 waves killing enemies with nothing but basic weapons and grenades get pretty low. It also doesn't help that the only avaiable healing method during rounds are Pop Plants. They do provide reasonable amounts of health but they are just too slow at doing so. In order to get back to full health I'll need to pop them about 7 times, leaving me exposed to the enemy. Not to mention that the health I get back only saves me from one or two enemy shots. Yes, I could buy Nano Dispensers beforehand but that would delay my progress towards unlocking shields.

(Continues)