Arma 3
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EricJ Helicopter Pack
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Data Type: Mod
File Size
Posted
Updated
450.060 MB
17 Apr, 2016 @ 10:36am
5 Oct @ 4:19am
164 Change Notes ( view )

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EricJ Helicopter Pack

Description
RC170
- Fixed some landing gear issues with the UH-60Ms, fixing them from floating in the air.
- Added a limited functionality with the Hatchet Interaction Framework (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2941986336). For now, you can start and stop the engine (thanks to BroBeans for putting up with my coding ignorance and providing massive help). For now, it's an optional feature, and you can find the link to the video on how to start/stop the engine on my Discord or Steam page. It doesn't require ACE3 and only requires CBA_A3, which is already needed for the Helicopter Pack. Bear in mind that the Hatchet Interaction Framework will eventually become a necessary mod. Currently, only the H-60s and H-92s are configured for the HIF. In the future, I will consider the other helicopters, but for now, I will focus on those birds.

The mod mainly features UH-60 helicopters, and features variants for the US Arrny, US Navy, and 160th SOAR. It also offers 32 styles of helicopters, from Avatar -like helicopters to normal UH-60 variants.It should be noted that they are ported A2 models from the massive A2 Samples and done with some additional updates for A3. It also features a ducted fan attack helicopter, and variants for the US Army, and 160th SOAR as well. It also comes with a UAV designed for attack and cargo missions, as well as civilian and transport versions. Also featured are liftable cargo containers (within reason) for the helicopters, similar to the Helicopter DLC cargo containers, but lighter to allow a wide variety of modded and vanilla helicopters to use. Works with (but doesn't require) The USAF Mod (for the inflight refuelling capability) and ACE3 (missile guidance and medical, and fast roping).

Missions associated with this mod:

- Pilot MH-92 Cherokee CLA Clafghan (SP): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3358250381
- Pilot MH-92 Cherokee CLA Clafghan (Coop 9): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3357345583
- Pilot UH-92 Cherokee (Coop 9): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3350241035
- Pilot UH-92 Cherokee Pilot (SP):https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3506897389
- Pilot MH-92 Cherokee (Coop 9): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3350238705
- Pilot MH-92 Cherokee Pilot (SP): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3350237379
- Pilot UH-92 Cherokee CLA Clafghan (Coop 9): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3383534401
- Pilot MH-60M Black Hawk CLA Clafghan (Coop 9): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3395182377
- Pilot UH-60M (SP): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3489855728
- Pilot UH-60M (Coop 9): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3489686619
- Pilot UH-60M Blackhawk CLA Clafghan (Coop 9): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3487696962
- Pilot UH-92 Cherokee on Kidal (Coop 9): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3496061105
- Pilot MH-92 Cherokee on Kidal (Coop 9): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3496026260
- Pilot MH-80 Ghost Hawk on Kidal (Coop 9): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3496025285
- Pilot HH-60H (Coop 9): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3563878661

Re-uploading my content:
Re-uploads of any of this content on Steam Workshop is PROHIBITED

KNOWN ISSUES:
- Some M134 barrels don't rotate when fired. I tried to figure this one out, but for some helos it just won't work, and may be an engine limitation.

Errors? Please, when reporting a bug, have the mod and CBA_A3 loaded as much as possible. Some errors are generated by other mods and I can't control how other people's work affects this mod. Thank you.

Want to keep up on the latest developments? Go to my Discord: https://discord.gg/HbPTn278f6

Mod Server Key: https://drive.google.com/file/d/1GasKI6bhFMjrHmqX5pYXLYL1z3DV1vdC/view?usp=sharing

Donations are also welcome, my PayPal is flanker56@hotmail.com

Discord: https://discord.gg/HbPTn278f6
Linktree: https://linktr.ee/ericj562
701 Comments
EricJ  [author] 1 Oct @ 7:05am 
Okay the work/life schedules is a bit mixed right now with the Hatchet help. So the only real update I have is some fixed UH-60 models that fix some gear issues. I don't know what it'll look like this Sunday, but I did fix some reported shadow LOD issues with the Kiowa. Overall really not much else going on, and given it's Wednesday and I'm now starting on the path to scripting, I'll decide on uploading the EricJ Helicopter Pack in some state or form, or just delay until next week, which is probably more than likely.
EricJ  [author] 28 Sep @ 8:13am 
After BroBeans saying how to implement the stuff into code, finally got it to shut down. Tomorrow I tackle the scripting part, since I want to disable the vanilla startup sequence: https://www.youtube.com/watch?v=V9aCMmQCvrI
EricJ  [author] 27 Sep @ 10:30am 
Well after getting nowhere, I'm not implementing the Hatchet Interaction System. I mean overall the process shouldn't require me to script an engine shutdown. I mean I don't see how you're supposed to leap to the conclusion of "Oh I need to script this" and so on. Whatever, it's not going to work for me, so there it is. Anyway just got a small update tomorrow for the EricJ Helicopter Pack, and the files will be there, just not used. I mean they're going to be fine should I figure out how to work the stuff again. So yeah lesson learned, that trying to implement something isn't always easy.
EricJ  [author] 24 Sep @ 10:56am 
Current Hatchet Integration progress: https://www.youtube.com/watch?v=0uUJqb55XME
EricJ  [author] 20 Sep @ 12:59pm 
Update: Next week I'll have the Hatchet Framework as a needed mod. The good thing is that you don't need ACE3 to use, as I use it with the CCA Boat that the Hatchet team made. The intent is to have the Engine On/Off switch operable, along with some of the MFD elements. Given the size of the mod I will probably incorporate it in into the helos as best as possible. Also, the intent is to disable the vanilla functions so that you need the Framework to operate. It won't be as extensive as the Hatchet birds, but overall it'll give it some functionality. The intent is to release it next Sunday (with the responses from the Hatchet team I thought this was wise to delay it). Just FYI.
EricJ  [author] 19 Sep @ 9:59am 
With some help from BroBeans the interact system "works". There's still some stuff to go through though, but depending on when he helps, and if I can upload it on Sunday. The helicopters (So far the XX-92s are configured, just the normal ones and some of the MH-92s and once I figure everything out, the XX-60s). If I can upload it on Sunday (will be limited to just turning the engine on/off) then I'll push it. If not, then the 28th I should have it ready. Bear in mind that the Hatchet Interact System will be required for the EricJ Helicopter Pack, and that only (aliong with CBA).
Garuda XIII 15 Sep @ 5:17pm 
Exactly.
EricJ  [author] 15 Sep @ 12:17pm 
Yeah I mean usually I'll honor requests you know? But realistically I wasn't in the mood, nor wanted to do what he wented. He kept pestering me after I reasonably explained to him that I wouldn't do it, and that well set me off, so I blocked him. I mean I can understand a player really wanting to get that done, but NO means NO. Simple as that.
Garuda XIII 15 Sep @ 10:41am 
Ohhh okay okay yeah, got worried about that. Good that you blocked that dude tho
EricJ  [author] 15 Sep @ 10:32am 
Oh I think I know what you're talking about, I blocked some dude who couldn't take no for an answer, so it looks a bit disjointed below