Majesty Gold HD

Majesty Gold HD

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Dwarven Brothers
   
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13 Apr, 2016 @ 7:38pm
24 Apr, 2016 @ 12:20pm
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Dwarven Brothers

Description
You must kill the three dwarven brothers threatening your kingdom. They each have different abilities that support building their kingdom and attacking yours. Good Luck!
16 Comments
cherrytruck 4 Apr, 2024 @ 8:23am 
Really like the interesting twist of having to ally with Minotaurs especially after all the years of annoyance they have caused to Majesty players. But I do agree that the Minotaur AI is a bit odd in that sometimes there are Dwarf enemies near them yet they don't seem interested to engage. I also notice the brothers keep respawning after victory and go 5 levels higher each time, not sure if it's an intended endurance challenge. Mage Dwarf was quite disproportionately strong compared to his brothers I thought, it felt like all the useful spells were taken by him and his two brothers just behaved like regular high level Dwarves though.
Thunderforge 25 Jul, 2020 @ 11:05am 
I'd like to suggest a change: whenever a brother is defeated and teleports away, give them the "Sulking" condition, meaning they will sit at home for a while. It's fitting; he is unhappy that he is defeated and is going to pout for a while. That will increase the amount of time between attacks and give the player a better chance of building up a defense and explore the map to find the builder brother.

Another suggestion would be to edit the description to say something like "Minotaurs are staunch defenders, but aren't interested in bounties and mostly stay near their homes" so that players aren't surprised by their behavior.
Thunderforge 25 Jul, 2020 @ 11:05am 
Played twice: once with Elves/Krolm and once with Gnomes/Fervus. Both times were a slog and not a lot of fun, with Gnomes/Fervus being more successful (Gnomes rebuild the guardhouses they attack while Warriors of Discord can stand toe-to-toe with the brothers).

The pattern was: one of the brothers comes to attack my town, usually targeting a guardhouse. All my heroes rally around to defeat him and are in a gridlock for about 5 minutes (usually gaining 5-10 levels in the process). Then he teleports away, and within a minute, he's back attacking the exact same guardhouse and the whole process repeats. So basically every 5 minutes I have a 1 minute window to make preparations to not die and explore the map to find the builder brother to kill him. The minotaurs are an interesting idea, but since they stay near their base, they're not very useful because they don't respond to flags or go where the brothers are attacking.
mafilux 9 Jan, 2019 @ 1:55am 
Fun! I wouldn't mind seeing a version without the minotaurs, with maybe a more delayed initial rush. Challenging enough and definitely allows for variety in strategy.
Your Fav Baka 18 Aug, 2018 @ 5:44pm 
Hey, cool quest! My game keeps crashing about a minute through. I also love the mintoaur camps!
Andrettin 21 Aug, 2017 @ 12:13pm 
A cool scenario! The minotaur camp is a pretty interesting addition.

I'm not sure if everything was working as intended, though. The three dwarven brothers attacked me early, and kept battling minotaurs for a long, long time (with my heroes sometimes attacking the dwarven brothers as well). It went down basically as an enormous grind (my base was never truly in danger since the dwarven brothers didn't attack my buildings).
Barron-O-Beef Dip 30 Jan, 2017 @ 2:19am 
This was a fun quest, and the minotaurs kept it from being impossably hard! Outstanding work!
The Silver Surfer 8 Jan, 2017 @ 11:13pm 
Great original quest, I had fun playing this. Thankyou
orzieorzie 27 Aug, 2016 @ 11:33pm 
Fun stuff, kudos to the author. I suppose, the amount of gold dropped from each dwarf is a little too much, and Gnomes are a too easy solution for distracting the Dwarven Kings, but in general the quest is cool.
jglenn1562 17 Aug, 2016 @ 9:15am 
Fun quest, The Minotaurs were a bit overpowered, but it was cool having them as defensive creatures.