XCOM 2
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Suppressive Reaction Fire
   
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Tunnisteet:  gameplay
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208.335 KB
2.4.2016 klo 7.45
3.4.2016 klo 20.22
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Suppressive Reaction Fire

Kuvaus
Lowers Will by 20, Aim 50 and Crit Chance 20 (ini configurable) of any organic unit (including X-COM!) interruptted by any reaction ability until the end of its turn. This mod tries to make defensive gameplay more viable and reduce the need to kill all enemies on your turn especially when they are too far to flank you. Although this mainly affects Overwatch, abilities like Blade Storm will be affected along with any custom abilities that are reactions.

My other mods:
The Last of Us: Ellie Voice Pack - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=674307630
Hack Plus - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=639884488

v1.11
Bug fix for DefensePenalty and MobilityPenalty
New preview image

v1.1
Added DefensePenalty and MobilityPenalty in ini (Default zero)
Added ExcludeRobotic (Default true)

v1.0
Initial version
-20 Will, -50 Aim, -20 Crit
15 kommenttia
Cobrastan 18.9.2022 klo 12.23 
Moisesjns 6.4.2022 klo 20.13 
Aw man, this mod looks good, but no mention if it wokrs for WOTC, damn. will not use it as precaution
lolladin1234 12.3.2018 klo 4.51 
would also like to ask if this works with the latest version of the game
Arralen 8.9.2017 klo 16.21 
Does this work with WotC ?
Jacke 11.2.2017 klo 1.47 
A soldier friendly or enemy affected if it receives a reaction shot in its turn, that is the shot doesn't have to hit, correct?
UnPokemon 26.12.2016 klo 7.07 
A very nice mod, I don't consider it OP because the Timer on most missions will force you to move instead of camping with overwatch, plus it also works when the ennemy does it, which happens often. Endorsed.
Meatbang 19.9.2016 klo 7.49 
Is there a way to make this feature exclusive to the 'Covering Fire' Ability?

Otherwise this mod is massively imbalanced and really shouldn't be used, in my opinion. It's way too strong and incentivises you to sit in Overwatch all day - more then normal.

If you're looking to add this mod to your game, either open the .ini files and severely reduce the numbers, or do not use it until Condem makes a version that only affects 'Covering Fire' (if he is so inclined.)
Tsade 13.5.2016 klo 0.00 
@codem01 @Fortune's talking about adding "Covering Fire" to "Suppression", i.e. making its reaction shot be triggered by movement AND any other actions.
Wydamn 4.5.2016 klo 9.51 
Really enjoying this mod! One thing I've noticed, is that when it procs during a reaction shot on Sectoids, the sectoid that recieves the suppression debuff "loses" their psi-zombies the same way they would if they got flashbanged. Not sure if this is intended, but it feels like it unbalances the Sectoids a bit.

I'm using Xylthixlm's Shadow Ops class overhaul mod, and this mod synergizes very well with it. I've noticed that it indirectly nerfs Lightning Reflexes (which works the same way as it did in EU/EW vanilla). You can still run an enemy's overwatch without getting hit, but your soldier suffers the suppression debuff, which is actually kind of a good nerf since Lightning Reflexes is a bit OP anyway. So I'd strongly recommend this mod for anyone playing Shadow Ops, as it makes lightning reflex a more tactically satisftying option, if that makes sense.
Fortune 1.5.2016 klo 22.46 
haha i forgot the most important word. a COVERING FIRE reaction shot, like supports have. too many times i see MEC's just blast me with grenades instead or, even more infuriatingly, have the suppressed target cancel the suppression by... shooting the suppressor. way i see it, the heavy is already actively shooting at the target with a hail of bullets/plasma, its not a huge logical leap to say they can just shoot the target the second they pop there head out to shoot, ala covering fire overwatch for supports.