Space Engineers

Space Engineers

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Savannah Planet
   
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Type: Mod
Mod category: Planet
File Size
Posted
Updated
7.025 MB
29 Mar, 2016 @ 9:19am
10 Feb, 2021 @ 12:23am
10 Change Notes ( view )

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Savannah Planet

Description
This planet has a hot desert on surface but the air is cooler on the heights so a savanna has grown there.


Vegetation : Desert - Savanna
Gravity : 1.09g
Oxygen : High

All ores are provided on this planet but zebras and lions are not ;-)

*Hints*
Sand should only contain Silicon
Desert Rocks should contain Silver, Uranium, Gold, Platinum
The heights places should have Nickel, Cobalt or Magnesium ore pockets
Iron can mostly be find in boulders
Some oasis on Savannah


*Best planet size from 60 Kms to 90 Kms**


WInds added (ok) + Mars type Weather (beta test)
25 Comments
wolf4243  [author] 14 Apr, 2023 @ 7:20am 
You are welcome, the trees are from the game but i don't know if they are still there...
CosmicDonut 13 Apr, 2023 @ 4:45pm 
Thanks for the reply, I may end up getting world creator IDK. I'm getting what I need right now by modifying maps that others have created, and then re-skining. re-oring.

The trees you have in these pic look awesome. Did you make those yourself?
CosmicDonut 13 Apr, 2023 @ 4:45pm 
It looks cool. It takes forever to create them in photoshop. I was hoping that it would help with joining the edges of the maps. I'd think they could make the software do that without too much trouble. Maybe it's the way they designed the algorithms that form the terrain.

If it would do that, it would be worth the price. Building planets in SE would be "easy".

I was doing a good job of it in photoshop by being careful about layers, and having the maps extend beyond the 2048x2048, so I had a section to copy to the other map, but I think when photoshop blends all the layers, it's using adjacent pixels, and the end result was world seams. Not horrible everywhere.... but some places, and at first it was seamless, anyways, I stopped having time to work on it, and haven't gone back to try and figure it out yet, too busy.
wolf4243  [author] 12 Apr, 2023 @ 6:39am 
Hello as you can see in my workshop, i have created a lot of planets using "wordcreator" software bought on steam when it was on a very good sale :

https://store.steampowered.com/app/314730/WorldCreator/

This software is hard to use tho Worldcreator2 is easier and more powerful but expensive

The problem is always the map edges, that's why i usually join maps files with seas or zero heights areas there....
CosmicDonut 11 Apr, 2023 @ 6:02pm 
@wolf4243 Did you use a world generator program to help with the generation of the height map? I'm trying to find easier ways to do it than photoshop. Stitching the edges together that way is unpleasant. lol.
wolf4243  [author] 10 Feb, 2021 @ 6:29am 
You are welcome :-)
Viper 10 Feb, 2021 @ 2:53am 
cool man. I've used a few of your planets over the years, so if I accidentally triggered a little returning interest in SE for you, I'm glad!
wolf4243  [author] 10 Feb, 2021 @ 12:28am 
Mars weather added (beta test for now) commands are working but it not seems to start alone...

Type /weather dust or /weather Marsstormlight and /weather marsstormheavy to see some weather in action...
wolf4243  [author] 9 Feb, 2021 @ 10:10am 
winds added
wolf4243  [author] 9 Feb, 2021 @ 9:56am 
i did not because i've stopped to play this game lately so i have to learn about first but i should add slow winds soon...