Prison Architect

Prison Architect

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Normal Prison v1.0.2 for WeaselZone(P.A. UPDATE-5 compatible, no prisoner freezing ;-))
   
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3.016 MB
26 Mar, 2016 @ 8:41pm
28 Mar, 2016 @ 12:53am
7 Change Notes ( view )

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Normal Prison v1.0.2 for WeaselZone(P.A. UPDATE-5 compatible, no prisoner freezing ;-))

Description
## Features ##
* Double perimeter walls & sleeptime dog/guard patrol - completely(?) eliminate the possiblility to escape from tunnels
* Double width pathways - Faster simulation & efficiency
* Compatible with P.A. UPDATE-5 - new heat system
* Modular cell block design with room quality of 4
* Smelly contrabands area separated by kennel and dog patrols
* Metal contrabands area separated by metal detectors
* Re-offend rate 7-8%
* All facilities squashed into game-default-map, including maximum sized forestry
* 60 cells with independent showers
* Fire(Lighter)-resistant design
  * Free showers(just play the prison and you know what I mean ;))
  * Duplicated Power/Water/Heated Water Grid
  * Splinkers everywhere!
  * We all LOVE power stations but you're not gonna make it(?
  * Splinkers protected door servos

## (Optional) Mod Dependencies ##
* Snitch Sorter - Should *slightly* increase protective costodies' lifespan, however the map is too small to fully separate them :-(
* Working bookshelves


Please share your architect/escape experience with us, we may still have space to improve this map.
4 Comments
林博仁(Buo-ren Lin)  [author] 16 Apr, 2016 @ 11:57pm 
Hi all, my shared prisons are now version controlled by Git and hosted on GitHub.
https://github.com/Lin-Buo-Ren/Lin_Buo_Ren_s_Prison_Architect_Prisons
林博仁(Buo-ren Lin)  [author] 27 Mar, 2016 @ 10:25am 
Still v1.0.2 - I managed to restore the (possibly same) copy of v1.0.2 and overwrite the SH*T version previously uploaded.

Apparently Prison Architect has a bug that allow user to share "escape" as prison during escape mode :-(
林博仁(Buo-ren Lin)  [author] 26 Mar, 2016 @ 10:52pm 
# v1.0.x Release Notes(part 2/2) #
## (Optional) Mod Dependencies ##
* Snitch Sorter - Should *slightly* increase protective costodies' lifespan, however the map is too small to fully separate them :-(
* Working bookshelves


Please share your architect/escape experience with us, we may still have space to improve this map.
林博仁(Buo-ren Lin)  [author] 26 Mar, 2016 @ 10:52pm 
# v1.0.x Release Notes(part 1/2) #
## Features ##
* Double perimeter walls & sleeptime dog/guard patrol - completely(?) eliminate the possiblility to escape from tunnels
* Double width pathways - Faster simulation & efficiency
* Compatible with P.A. UPDATE-5 - new heat system
* Modular cell block design with room quality of 4
* Smelly contrabands area separated by kennel and dog patrols
* Metal contrabands area separated by metal detectors
* Re-offend rate 7-8%
* All facilities squashed into game-default-map, including maximum sized forestry
* 60 cells with independent showers
* Fire(Lighter)-resistant design
  * Free showers(just play the prison and you know what I mean ;))
  * Duplicated Power/Water/Heated Water Grid
  * Splinkers everywhere!
  * We all love power stations but you're not gonna make it(?
  * Splinkers protected door servos