Arma 3
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The Cure
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
2.541 MB
25 Mar, 2016 @ 10:30am
1 Apr, 2016 @ 3:35pm
8 Change Notes ( view )

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The Cure

In 1 collection by Aerotechnic
The Cure Addons
13 items
Description
A multiplayer mission for three players.

The Chernorussian military was testing a new virus that would allow them to control the minds of people and usher in a whole new kind of warfare. Things did not go as planned though, as on their first real test of the virus in a remote area of Chernarus. Upon starting the test, the virus began to multiply rapidly and formed what is known as the Exclusion Zone around the southern tip of Chernarus. Shortly after the incident, NATO tried to move in and contain the outbreak and help the Chernorussian military but was overwhelmed by the influx of infected swarming out of the zone. You are a group of mercenaries hired to uncover the secrets of this virus and find a cure for this virus. Your journey begins six months after the virus was first exposed to Chernarus. Welcome to Chernarus.

**Required Mods**
-Hidden Identity Pack V.2 http://www.armaholic.com/page.php?id=24936
19 Comments
Aerotechnic  [author] 30 Mar, 2016 @ 7:07pm 
http://www.armaholic.com/page.php?id=24936 get this and then you'll be fine. They should be fixed. I could be very wrong but I think their all sorted out. Also they're not in the hunter, but the truck.
RolandRhaine 30 Mar, 2016 @ 6:45pm 
Aaah okay.Well once the gasmasks get fixed and some changes are made I will be sure to try it out again =) I loved the premise behind it. Another really good idea if you wanted to make a survival oriented game could be a twist in the story where it turns out the cure doesnt work or something and your stuck on Cherno. Just a suggestion. I am already playing a really good survial mod called "Ravage" by Haleks but I might be inclined to try yours as well lol
Aerotechnic  [author] 30 Mar, 2016 @ 12:40pm 
That's not to say I won't make a survival oriented mission in the future, but for now, this will be story focused.
Aerotechnic  [author] 30 Mar, 2016 @ 12:39pm 
Well, isn't so much about survival, but more a story of how your going to find a cure for this virus. The next mission is really going to hit home on the story and really sum up why you were collecting these virus strains.
RolandRhaine 29 Mar, 2016 @ 8:41pm 
Part 3:

If you can figure out how to do the voice acting I might be able to help, my mic isnt fantastic but it works for my stream on twitch. No one complains about it, just let me know. Feel free to PM if you want. Good luck and I cant wait to see what comes next =)

Side note: I do not know why but the toolkit you spawn in with does not work either. I tried to use it to fix the hunter I found where the gas masks were supposed to be, it wouldnt let me fix anything and the car was entirely red. I spawned my self in a tooklit and that didnt work either.

Lol sorry this was so long just had a lot to add in there cause I couldnt figure out how to simplify it. lol
RolandRhaine 29 Mar, 2016 @ 8:41pm 
Part 2:
If I were you I would personally make it like in the Arma 2 Dayz mod where you have to actually find the parts required to repair it. Then make the vehicles spawn in with random damages. Just a suggestion but I would make the game a lot more difficult while still being time consuming and fun. At that point we could say screw it and start walking or mayne stick around and loot for a little while to see if we could find something. With looting to have to find a car part if you do decide to go that route, I would say add in something that makes random guns spawn too. The amount that you spawn in with the from the begingin is very low and if you are going to make it harder or add in loot for the cars then were gonna have to kill the zeds most likely. Just a suggestion. I do like where this is going and I will stay subrscribed too it so I can test out future things.
RolandRhaine 29 Mar, 2016 @ 8:41pm 
The episodic feel would be amazing, and yes making it harder would be a lot better, and I think a great way to do that would be to add some survival aspects, if you really wanted too you could add in afeature in the supports section or something that allows us to turn it off in game if someone doesnt want to play with that. For me personally I love survival stuff as simple as eating and drinking and maybe even sleeping. Althought sleeping may not entirely fit this unless you make it longer in some way. I think even if you got rid of the cars completely it wouldnt really take that long. It would only add time because we would have to walk. On the note of adding more vehicles with low gas, I wouldnt suggest that.
Aerotechnic  [author] 29 Mar, 2016 @ 7:57am 
I will try and make it a little more difficult. Probably giving you several cars with very little fuel. Requiring you to walk in several instances. I'll also see what I can do with story, I actually plan this to be episodic. There are plans to conclude this story in another mission, as this is the prelude to something bigger. That's all I'll say...
Aerotechnic  [author] 29 Mar, 2016 @ 7:53am 
Well there was to be a more developed story, with included voice acting, but my mic isn't the best and I don't have the people needed for me to really do that. As far as the masks go, when I get home. I will fix that. Thanks for the notification.
RolandRhaine 28 Mar, 2016 @ 11:17pm 
I think this would be an amazing addon if it had more of a story rather than just go here, do this, go there, and do that. Also something that made it more interesting, combat or survival wise, once you get a car its so easy to stay away from the zeds or just run them over... Keep up the good work though. I have had so many small mods like this one that lag soooooooo bad. This one ran amazingly.