Cities: Skylines

Cities: Skylines

345 ratings
Glass MRF
   
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Assets: Building, Garbage
File Size
Posted
Updated
2.257 MB
15 Mar, 2016 @ 8:40am
5 Jul, 2020 @ 1:33pm
4 Change Notes ( view )

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Glass MRF

In 2 collections by Avanya
Modular recycling facilities
26 items
Utilities
27 items
Description
All screenshots were taken with Relight and Natural Color LUT - Lighting settings

At the glass materials recovery facility, glass is cleaned, sorted by color and melted for reuse.


Stats
Cost: 40,000
Upkeep: 1,024
Capacity: 480,000
Processing rate: 46,000
Trucks: 18
Size: 6x8

Model
Tris: 1992
Texture: 1024x1024

LOD
Tris: 95
Texture: 128x128

Disclaimer
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.

Questions, bugs & feedback
Please direct all questions regarding the game, official content and Colossal Order to the official channels: https://linktr.ee/colossalorder

Copyright 2017 Samantha Woods. This item is not authorized for posting on Steam, except under the Steam account named Avanya. If you have a good reason for another version to exist, then message me and we can talk.
10 Comments
Avanya  [author] 2 Dec, 2023 @ 10:04am 
No, they aren't meant to produce electricity. They just have the stat since they use the same base as incinerators do.
Fuzzy McBear 1 Dec, 2023 @ 5:31pm 
I love the whole recycling assets. I am playing with all my DLCs turned off, which makes waste disposal much greener. It the asset meant to generate electricity? It shows it producing 0 watts of electricity
Avanya  [author] 6 Jun, 2020 @ 2:28pm 
@heymegalodon: We sadly can't control what they produce, so that wouldn't be possible. :/
heymegalodon 6 Jun, 2020 @ 6:32am 
Any chance for Industry update to produce glass resource?
Avanya  [author] 7 Feb, 2018 @ 1:54am 
@imredandblue1: Nope you can place it however you like. I would suggest placing it so the conveyor belt goes into another building, so it doesn't just stick out into nothing. But it doesn't actually matter to make it function. :)
cottagecheese 6 Feb, 2018 @ 4:49pm 
is there any specific way it needs to be placed?
Avanya  [author] 17 Apr, 2016 @ 10:24am 
@ale_donkey: Np and ty for making it! It's really nice and just what I needed. I'll have a peak and update this is the prop has misbehaved. Ty for letting me know. ^^
ale_donkey 16 Apr, 2016 @ 9:50pm 
Hi! First I want to thank you for using one of my props in your asset. I'm honored! :) Secondly I wanted to let you know that I updated the Front Loader Prop. It's the first time I have tried updating anything that I've uploaded to Steam so it's possible that it might have effected your asset in the process. I am sorry if this has caused you any inconvenience. :steamfacepalm:
Avanya  [author] 17 Mar, 2016 @ 2:45pm 
It is yes - compared to my other works. But they're all in the low end with both tris and textures. I usually try to avoid many custom props on my buildings, but sadly the game doesn't come with many that work for the look I was going for.

I could have modelled some of it as part of the building itself. Tris isn't really and issue and I could prob fit the texture on there. But then I'd never have made the props for others to use. ;)
Samness 17 Mar, 2016 @ 2:02pm 
Great model, but that's quite the dependency list my friend.