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The soldier template system is unique. It is used in so many pieces of code, your best bet is just using the vanilla template and making the adjustments you want through the difficulty modifiers. I was trying to do the same, but it's so far embedded in different parts of vanilla code it's gonna take me some time to allow a unique soldier template.
All the others though, alien and advent, have their loadouts determined in gamedata.ini. technically we could do the same with custom soldier templates, but then you lose the option to select your own utility item, plus there's not as much data shown for that style template.
Thanks for the permission. This wouldn't be possible without your mod
Loadouts are listed in the file XComGameData.ini, under the key [XComGame.X2ItemTemplateManager].
Characters available for Multiplayer are listed in the file XComMPCharacterData.ini, under specific keys with the format [<loadout> X2MPCharacterTemplate].
Those characters themselves link to premade class templates that are listed in the file XComClassData.ini.
I will try and make a character as I said when I arrive from work. Once I have everything figured out exactly, I will release a Tutorial Mod and a possible guide.