XCOM 2
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Enable Avatar in Multiplayer
   
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12 Mar, 2016 @ 5:16pm
15 Mar, 2016 @ 12:45pm
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Enable Avatar in Multiplayer

Description
As the title says, it will enable Avatar to be used in Multiplayer. Since there is no picture of Avatar as a Multiplayer Card, I am using the picture of Codex as a placeholder until I can get myself hold of one. This has been tested somewhat and I found no issues with it, so far.
24 Comments
What's An Airport? 1 Mar, 2020 @ 5:00pm 
I think both players have to have identical mod lists for muiltiplayer.
okaga 8 Feb, 2020 @ 1:09pm 
Does this work if the person you play against doesn't have the mod?
Slappy 18 Jul, 2017 @ 7:02pm 
i would love long war alien pack for multiplayer
Alandauron 5 Apr, 2016 @ 12:46pm 
cbdeakin,

The soldier template system is unique. It is used in so many pieces of code, your best bet is just using the vanilla template and making the adjustments you want through the difficulty modifiers. I was trying to do the same, but it's so far embedded in different parts of vanilla code it's gonna take me some time to allow a unique soldier template.

All the others though, alien and advent, have their loadouts determined in gamedata.ini. technically we could do the same with custom soldier templates, but then you lose the option to select your own utility item, plus there's not as much data shown for that style template.
Leahn Novash  [author] 22 Mar, 2016 @ 8:17am 
Amazing mod. But I am planning something even better.
Nider001 22 Mar, 2016 @ 7:55am 
A wild multiplayer expansion appears! http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=650437959
Thanks for the permission. This wouldn't be possible without your mod
Leahn Novash  [author] 22 Mar, 2016 @ 3:50am 
This is a probable solution. I would need to test this to know if it will work, but it should. I will work a patch for a maxed soldier with a badass equipment set when I arrive from work in 10h.

Loadouts are listed in the file XComGameData.ini, under the key [XComGame.X2ItemTemplateManager].

Characters available for Multiplayer are listed in the file XComMPCharacterData.ini, under specific keys with the format [<loadout> X2MPCharacterTemplate].

Those characters themselves link to premade class templates that are listed in the file XComClassData.ini.

I will try and make a character as I said when I arrive from work. Once I have everything figured out exactly, I will release a Tutorial Mod and a possible guide.
Leahn Novash  [author] 22 Mar, 2016 @ 3:36am 
Call me when I get home in 10h from work. Let's try working this out together. It shouldn't be hard. My problem is just that I don't know what to create, but if you have an idea, we can work from there.
cbdeakin 20 Mar, 2016 @ 11:00am 
Leahn - I think I had a similar problem when adding a new soldier type. The soldier's loadout was empty.
Leahn Novash  [author] 20 Mar, 2016 @ 10:01am 
By all means, do it. However, if you are adding entirely new units, my code will not be enough. As you will need to create the game profile for them, as well. And I am not entirely clear on how to create loadouts yet.