Space Engineers

Space Engineers

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Kea XL
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
2.179 MB
7 Mar, 2016 @ 12:59pm
1 Change Note ( view )

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Kea XL

Description
"When you need more..."

Right after I designed Kea, I began to implement some kind of larger, better and fancy version of it, calling "Kea XL". However, multiple problems slowed down it's release... Such as, it supposed to be able to carry more than 80 tons of cargo from any type of planet, but it simply can't. Moreover, earlier versions can't even pull 40 t "minimalistic outpost", packed as components in cargo containers, which was unacceptable - first Kea supposed to carry those 40 tons. Then after some reworking, it's able to fly with those 40 tons as easy, as it's empty. Even all test flights was with those 40 tons in cargo.

Features:
- Hybrid thrusters: atmospheric, hydrogen and ion. Use hydrogen thrusters as afterburner;
- Holographic crosshair, just as it was on first Kea;
- Gatling turret;
- Side info panels with useful info;
- Merge block for additional modules;

Known issues:
Due to stupid small grid gatling turret collision box, it must land vertically, on it's rear end. At least, it will able you to fly off the planet like rocket. 6th screenshot shows how to land and take off correctly.

Planned:
I wanted to make a set of modules and add them in multiple projectors in ship itself, but... well, later.
3 Comments
Manic 9 Apr, 2016 @ 5:23pm 
I think there is a script on the workshop somehere i saw before
LeonserGT  [author] 9 Apr, 2016 @ 5:21pm 
I didn't saw such script, unfortunately
Manic 9 Apr, 2016 @ 5:20pm 
Is there a script that can warn you if you are close to the weight limit?