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Have a good week!
Apparently at some point when I was tweaking enemies in the cave, I gave them a talent that is actually only defined by the Embers of Rage DLC, which I always had active, so I didn't catch it. I have swapped that out for a base game talent, which should resolve the issue.
Sorry for the trouble and thanks for your report :D
I will take a look when I have a chance just to be sure. The full error report would also be quite helpful for determining the potential issue.
It gives me lua errors when I try to go to the abyssal caves, with the top one saying that "table index is nil".
I do have some more work I'd like to do on this in the future still, but I have been focused on other projects recently. There's a bit more I'd like to do with the exotic weapons (work out a way to have them appear as regular drops after learning Exotic Weapons Mastery), and then there are a few ideas I've been tossing around for quite a while that I may implement in the Naloren town (I've always wanted a non-Wild Gift Mindstar mastery talent line, and I have an idea that the Naloren may have some allies of other races some day who might offer such training).
As for changes, I apologize for not posting them here. I honestly just forget to do it. I'm here to share my work for ToME and I'm not really that familiar with Steam workshop, truthfully. However, I do always post changes on the ToME forum in this thread: ToME Forum [url]Cheers! [forums.te4.org]
All the added elements (races, quests, weapons, additional talent acquisitions, artifacts) are well-balanced and match the background of the story.
In particular, the general-purpose weaponization and sale of Trident and Whip, and the Narole race are wonderful and are elements that we would like you to officially add.
You can see that the author loves Tome4.
I want you to continue updating in the future.
It would be great if you could see what changed when the latest version was released.
Thanks for letting me know.