Space Engineers

Space Engineers

26 ratings
[AAi] AS Pinnacle - 1001
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
Updated
630.498 KB
20 Feb, 2016 @ 1:51am
10 Sep, 2016 @ 12:28pm
4 Change Notes ( view )

Subscribe to download
[AAi] AS Pinnacle - 1001

In 1 collection by CONS
[AAi] Astra Systems Division
6 items
Description
INTRODUCTION
Small ship fighter, with 8.7ms forward accelleration 9 gatlings and 1 reloadable rocket launcher is a very cheap and versatile space fighter. First release of the Astra Systems (AS) division of the Ad Astra Industries.
The AS Pinnacle class 1 space fighter, registration number 001 is the most versatile fighter of our space fleet.





BACKGROUND
To the aircraft I aim, not the man.

— Francesco Baracca, Italy's leading ace of WWI, in Italian "è all'apparecchio che io miro non all'uomo," the prancing horse emblem he sported on his aircraft was used by Enzo Ferrari on his cars. Corpo Aeronautico Militare, 34 victories WWI.


The AS Pinnacle is the first in line production of the Astra Division (AS Acronym). It belong to the space fleet of the Ad Astra Industries new generation ships. Used mainly as asteroid base manned flight defense, it's versatility and production cheapness allow this small light armored fighter to cover important roles also on carriers (AS Akagi - still in development) of the fleet and in some corvette like the AS Nelson (still in development).
Armed with sequenced firepower of 9 gatling guns and 1 reloadable rocket launcher, this ship on dogfights is a very tough opponent to defy.


AS PINNACLE DETAILS
DX11 ready - Survival ready and suggested - Vanilla (no mods, no rotors, no pistons)

BASE STATS
Every ship is always released at full load
(inventory size x10 as default standard for keen's survival presets)


  • Blocks: 552
  • Grid mass: 91.129,00 kg (at full load) 34.230,00 kg (unloaded)
DIMENSIONS
  • Lenght: 11,5 m
  • Height: 4,5 m
  • Width: 8,5 m
  • Forward accelleration: 8.7ms
ARMAMENT
  • 9x gatling guns
  • 1x reloadable rocket launcher
STORAGE, POWER & LIFE SUPPORT
  • various timers
  • 2x programmable blocks
  • 1x connectors
  • 22x Small Reactors
  • 1x Medium Cargo Containers
  • 1x Oxygen generator

Suggested mod for better fps and aesthetycs:
Lordchicken: No edges

SCRIPTS USED
Whip's Weapons Sequencer
MMASTER Automatic LCD

AS PINNACLE - KNOWN ISSUES
After pasting the blueprint LCD may not luminate correctly (start timer at quickbar n.3)
After pasting the blueprint you need to start the weapon sequencer timer (start timer at quickbar n.2) before shooting.

Ok that's it... if there is something you don't understand, just ask (I'm not english speaking, so sorry of any typo or mispelled argument)
5 Comments
Trebal 24 Feb, 2016 @ 11:07am 
Nice work, mate
refriedhotpocket 21 Feb, 2016 @ 2:38pm 
Looks great, nice job!
Loptyeir 20 Feb, 2016 @ 1:30pm 
thats fantastic if you can regard a fighter that looks this cool as a main space fighter in a fleet so can i (what i ment was that this ship looks like a atmophereic fighter but for space i have a ship that is similar and i realy love it but i did not know if it was worthing to be my main SPACE FIGHTER due to how it looks)
CONS  [author] 20 Feb, 2016 @ 12:13pm 
Didn't understand totally what do you mean. Technically it's my main space fighter, but on top of that "one day" I will add also a bomber and maybe a turreted one, so by now it's my main (and only) space fighter, yes.
Loptyeir 20 Feb, 2016 @ 9:25am 
would you call this your fleets main space fighter? Because my fleet has alot of ships simalar to this but it looks very areodynamic.